Slay the Spire 2 Existed Because of a Coin Flip
Published 2025-12-07Updated 2026-09-193 min read
Mega Crit co-founder Anthony Giovannetti told PC Gamer that after the original's success, the studio chose its next project — Slay the Spire 2 included — partly by flipping a coin.

The sequel to one of indie gaming's most influential games started, apparently, with probability. Mega Crit co-founder Anthony Giovannetti told PC Gamer that after the original Slay the Spire's phenomenon-level success, the studio faced an embarrassment of options — and settled part of the decision with an actual coin flip.
The context makes the story richer rather than sillier. The first game had spawned an entire genre of deckbuilding roguelikes and given the small team total creative freedom — meaning the danger wasn't a lack of ideas but too many. Giovannetti described a stretch of "small projects and prototypes" after the original, as the studio weighed what deserved years of its life next. The coin was the tiebreaker between futures; the sequel won the toss, and the rest is Early Access record books.
It is a very Mega Crit anecdote: a studio built on probability-driven design — card draws, map RNG, potion odds — choosing its corporate destiny by the same mechanics its game teaches players to manage. The difference, as the original's players would be quick to note, is that Slay the Spire teaches you to maximize the odds you're given. The team did.
The gamble, like most gambles in this franchise, paid: the sequel's launch week sold three million copies and rewrote Steam's concurrent-player records.
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