Slay the Spire 2 Silent Fan of Knives — Shiv AOE Build with Accuracy

Published 2026-03-09Updated 2026-09-196 min read

The Silent's Fan of Knives shiv build for Slay the Spire 2: Accuracy damage, Cloak and Dagger defense, Finisher payouts, Expose armor-breaking and Gambling Chip openings.

Fan of Knives turns the Silent's Shiv swarm into artillery: "Shivs now hit ALL enemies. Add 4 (5) Shivs into your Hand." Combined with Accuracy, the shiv damage Power, the deck clears packs before they act and still carries block, armor-breaking and burst single-target damage. It is the most comfortable shiv route in Early Access.

The Silent character art in Slay the Spire 2
A knife is a problem. Forty knives are a weather system.

Core cards

  • Fan of Knives (Rare) — Shivs hit ALL enemies; add 4 (5) Shivs. The AOE switch and a shiv factory in one card.
  • Accuracy (Power) — Shivs deal an additional 4 (6) damage. The reason shivs stop feeling like chips and start feeling like attacks.
  • Cloak and Dagger (Common) — 6 Block, add 1 (2) Shivs. Defense and production in one line.
  • Leading Strike (Common) — 3 (6) damage, add 2 Shivs to your hand. Cheap shiv generation on an attack.
  • Blade Dance (Common) — add 3 (4) Shivs, Exhaust. Pure volume.
  • Finisher (Uncommon) — deal 6 (8) damage for each Attack already played this turn. The single-target cash-out after a shiv-heavy turn.
  • Expose (Uncommon) — remove ALL Artifact and Block from an enemy, apply 2 (3) Vulnerable, Exhaust. The anti-armor tool for shielded elites.

Engine cards

  • Serpent Form (Power) — whenever you play a card, deal 4 (6) to a random enemy. Shiv turns play ten cards; this turns volume into damage.
  • Acrobatics (1) — draw 3 (4), discard 1. The deck runs on throughput.
  • Backflip (1) — 5 (8) Block, draw 2. Defense that keeps the hand moving.
  • Afterimage (Power, Rare) — whenever you play a card, gain 1 Block. Shiv turns auto-block.

Relics that carry it

  • Gambling Chip (Rare) — at the start of each combat, discard any number of cards and draw that many. Opens with the combo every fight.
  • Very Hot Cocoa (Ancient) — start each combat with 4 additional energy. A first turn that plays Fan of Knives, Accuracy and block before the enemy moves.
  • Pen Nib (Uncommon) — every 10th Attack deals double damage. Shiv turns tick this counter constantly.

Piloting

Open with Accuracy when it is in the opening hand — every shiv after it is +4 (6). Then generate: Fan of Knives, Blade Dance, Cloak and Dagger flood the hand while Fan's AOE upgrade makes every one of them a board-wide hit. Finisher converts the turn's attack count into a nuke for the one enemy still standing, and Expose strips any armored problem before the swarm lands.

The build's weakness is Poison-resistant high-armor packs early — before Accuracy arrives, shivs chip. Path to a shop, buy the Power, and the math changes permanently.

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