Slay the Spire 2 All Cards — Full Card List by Class (Every Rarity)

Published 2026-03-09Updated 2026-09-1940 min read

The complete Slay the Spire 2 card list: 600+ cards across Ironclad, Silent, Regent, Necrobinder, Defect and Colorless pools with rarity, type, cost and effect for every card.

The complete card compendium for Slay the Spire 2 Early Access — every collectible card in the game, grouped by class pool, with rarity, type, cost and effect. Costs and upgrade values shown as base (upgraded) where relevant. Bookmark it; the pool grows every patch.

A hand of Slay the Spire 2 cards in combat
Six hundred cards, five classes, one deck that is yours.

Ironclad Cards

Card Rarity Type Cost Effect
Aggression Rare Power 1 (;Innate. / )At the start of your turn, put a random Attack from your Pile into your Hand and Upgrade it.
Anger Common Attack 0 Deal 6 (upg. 8) damage. / Add a copy of this card into your Pile.
Armaments Common Skill 1 Gain 5 Block. / Upgrade a card (upg. ALL cards) in your Hand.
Ashen Strike Uncommon Attack 1 Deal 6 damage. / Deals (3/4) additional damage for each card in your Exhaust Pile.
Barricade Rare Power 3 Block is not removed at the start of your turn.
Bash Basic Attack 2 Deal 8 (upg. 10) damage. / Apply 2 (upg. 3) Vulnerable.
Battle Trance Uncommon Skill 0 Draw (3/4) cards. / You cannot draw additional cards this turn.
Blaze Uncommon Skill 2 Give another player 5 (upg. 7) Strength.
Blood Wall Common Skill 2 Lose 2 HP. / Gain 16 (upg. 20) Block.
Blood for Blood Uncommon Attack 4 Deal 18 damage. / Cost 1 less IE / for each time you lose HP in combat.
Bloodletting Uncommon Skill 0 Lose 3 HP. / Gain IEIE (upg. IEIEIE).
Bludgeon Uncommon Attack 3 Deal 32 (upg. 42) damage.
Body Slam Common Attack 1 Deal damage equal to your Block.
Brand Rare Skill 0 Lose 1 HP. / Exhaust 1 card. / Gain 1 (upg. 2) Strength.
Break Ancient Attack 1 Deal 20 (upg. 30) damage. / Apply 5 (upg. 7) Vulnerable.
Breakthrough Common Attack 1 Lose 1 HP. / Deal 9 (upg. 13) damage to ALL enemies.
Bully Uncommon Attack 0 Deal 4 damage. / Deals 2 (upg. 3) additional damage for each Vulnerable on the enemy.
Burning Pact Uncommon Skill 1 Exhaust 1 card. / Draw 2 (upg. 3) cards.
Cascade Rare Skill -1 Play the top X(;+1) cards of your Draw Pile.
Cinder Common Attack 2 Deal 18 (upg. 24) damage. / Exhaust 1 card at random.
Colossus Uncommon Skill 1 Gain 4 (upg. 7) Block. / You receive 50% less damage from Vulnerable enemies this turn.
Conflagration Rare Attack 1 Deal 2 damage to ALL enemies 4 (upg. 5) times.
Corruption Ancient Power 3 Skills cost 0 IE. / Whenever you play a Skill, Exhaust it.
Crimson Mantle Rare Power 1 At the start of your turn, lose 1 HP and gain 7 (upg. 10) Block.
Cruelty Uncommon Power 1 Vulnerable enemies take an additional 25% (upg. 50%) damage.
Dark Embrace Rare Power 2 Whenever a card is Exhaust, / draw 1 card.
Defend (Ironclad) Basic Skill 1 Gain 5 (upg. 8) Block.
Demon Form Rare Power 3 At the start of your turn, gain (3/4) Strength.
Demonic Shield Uncommon Skill 0 Lose 1 HP. / Give another player Block equal to your Block.( / Exhaust.;)
Dismantle Uncommon Attack 1 Deal 8 (upg. 10) damage. / If the enemy is Vulnerable, hits twice.
Dominate Rare Skill 1 Apply 1 (upg. 2) Vulnerable. / Gain 1 Strength for each Vulnerable on the enemy. / Exhaust.
Drum of Battle Uncommon Skill 1 Draw 2 cards. / When this card is Exhaust, gain IEIE (upg. IEIEIE).
Evil Eye Uncommon Skill 1 Gain 8 (upg. 11) Block. / Gain another 8 (upg. 11) Block if you have Exhaust a card this turn.
Expect a Fight Uncommon Skill 3 Gain 15 (upg. 16) Block. / Gains 5 (upg. 8) additional Block for each Strength you have.
Feed Rare Attack 1 Deal 10 (upg. 12) damage. / If Fatal, raise your Max HP by (3/4). / Exhaust.
Feel No Pain Uncommon Power 1 Whenever a card is Exhaust, gain (3/4) Block.
Fiend Fire Rare Attack 2 Exhaust your Hand. / Deal 7 (upg. 10) damage for each card Exhaust. / Exhaust.
Fight Me! Uncommon Attack 2 Deal 5 (upg. 6) damage twice. / Gain (3/4) Strength. / The enemy gains 1 Strength.
Flame Barrier Uncommon Skill 2 Gain 12 (upg. 16) Block. / Whenever you are attacked this turn, deal 4 (upg. 6) damage back.
Forgotten Ritual Uncommon Skill 1 Gain IEIEIE (upg. 4 IE). / Exhaust.
Grapple Uncommon Attack 1 Deal 7 (upg. 9) damage. / Whenever you gain Block this turn, deal 5 damage to the enemy.
Havoc Common Skill 1 Play the top card of your Draw Pile and Exhaust it.
Headbutt Common Attack 1 Deal 9 (upg. 12) damage. / Put a card from your Pile on top of your Draw Pile.
Hellraiser Rare Power 2 Whenever you draw a card containing "Strike", it is played against a random enemy.
Hemokinesis Uncommon Attack 1 Lose 2 HP. / Deal 15 (upg. 20) damage.
Howl from Beyond Uncommon Attack 3 Deal 18 (upg. 24) damage to ALL enemies. / At the end of your turn, if this is in your Exhaust, play it.
Impervious Rare Skill 2 Gain 30 (upg. 40) Block. / Exhaust.
Infernal Blade Uncommon Skill 1 Add a random Attack into your Hand. It's free to play this turn. / Exhaust.
Inferno Uncommon Power 1 At the start of your turn, lose 1 HP. / Whenever you lose HP on your turn, deal 6 (upg. 9) damage to ALL enemies.
Inflame Uncommon Power 1 Gain 2 (upg. 3) Strength.
Iron Wave Common Attack 1 Gain 5 (upg. 7) Block. / Deal 5 (upg. 7) damage.
Juggernaut Rare Power 2 Whenever you gain Block, deal 6 (upg. 8) damage to a random enemy.
Juggling Uncommon Power 1 (;Innate. / )Add a copy of the third Attack you play each turn into your Hand.
Mangle Rare Attack 3 Deal 20 (upg. 26) damage. / Enemy loses 10 (upg. 15) Strength this turn.
Midnight Rare Attack 12 Deal 60 (upg. 72) damage. / Costs 1 less IE for each card Exhaust this combat by ANYONE.
Molten Fist Common Attack 1 Deal 10 (upg. 14) damage. / Double the enemy's Vulnerable. / Exhaust.
Not Yet Rare Skill 2 Heal 10 (upg. 13) HP. / Exhaust.
Offering Rare Skill 0 Lose 6 HP. / Gain IEIE. / Draw 3 (upg. 5) cards. / Exhaust.
One-Two Punch Rare Skill 1 This turn, your next Attack is (upg. 2 Attacks are) played an extra time.
Outrage Uncommon Attack 0 Deal 9 (upg. 13) damage. Add a copy of this card into EVERYONE'S Discard Pile.
Pact's End Rare Attack 0 If you have 3 or more cards in your Exhaust Pile, / deal 18 (upg. 24) damage to ALL enemies.
Perfected Strike Common Attack 2 Deal 6 damage. / Deals 2 (upg. 3) additional damage for ALL your cards containing “Strike”.
Pillage Uncommon Attack 1 Deal 6 (upg. 9) damage. / Draw cards until you draw a non-Attack card.
Pommel Strike Common Attack 1 Deal 9 (upg. 10) damage. / Draw 1 card (upg. 2 cards).
Primal Force Rare Skill 0 Transform all Attacks in your Hand into Giant Rock(;+).
Pyre Rare Power 2 Gain IE (upg. IEIE) at the start of each turn.
Rage Uncommon Skill 0 Whenever you play an Attack this turn, gain 3 (upg. 5) Block.
Rampage Uncommon Attack 1 Deal 10 damage. / Increase this card's damage by 5 (upg. 10) this combat.
Rupture Uncommon Power 1 Whenever you lose HP on your turn, gain 1 (upg. 2) Strength.
Second Wind Uncommon Skill 1 Exhaust all non-Attack cards in your Hand. Gain 5 (upg. 7) Block for each card Exhaust.
Setup Strike Common Attack 1 Deal 7 (upg. 9) damage. / Gain (3/4) Strength this turn.
Shrug It Off Common Skill 1 Gain 8 (upg. 11) Block. / Draw 1 card.
Spite Uncommon Attack 0 Deal 5 damage. If you lost HP this turn, hits 2 (upg. 3) times.
Stampede Uncommon Power 2 At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stoke Rare Skill 1 Exhaust your Hand. / Add 1 random (;Upgrade) card into your Hand for each card Exhaust.
Stomp Uncommon Attack 3 Deal 12 (upg. 15) damage to ALL enemies. / Costs 1 less IE for each Attack played this turn.
Stone Armor Uncommon Power 1 Gain 4 (upg. 6) Plating.
Strike (Ironclad) Basic Attack 1 Deal 6 (upg. 9) damage.
Sword Boomerang Common Attack 1 Deal 3 damage to a random enemy (3/4) times.
Tank Rare Power 1 Take 50% additional damage from enemies. / Allies take 50% less damage from enemies.
Taunt Common Skill 1 Gain 6 (upg. 7) Block. / Apply 1 (upg. 2) Vulnerable.
Tear Asunder Rare Attack 2 Deal 5 (upg. 7) damage. / Hits an additional time for each time you lost HP this combat.
Thrash Rare Attack 1 Deal 4 (upg. 6) damage twice. / Exhaust a random Attack in your Hand and add its damage to this card.
Thunderclap Common Attack 1 Deal 4 (upg. 7) damage and apply 1 Vulnerable to ALL enemies.
Tremble Common Skill 1 Apply (3/4) Vulnerable. / Exhaust.
True Grit Common Skill 1 Gain 7 (upg. 9) Block. / Exhaust 1 card( at random;).
Twin Strike Common Attack 1 Deal 5 (upg. 7) damage twice.
Unmovable Rare Power 2 The first time you gain Block from a card each turn, double the amount gained.
Unrelenting Uncommon Attack 2 Deal 14 (upg. 20) damage. / The next Attack you play costs 0 IE.
Uppercut Uncommon Attack 2 Deal 13 damage. / Apply 1 (upg. 2) Weak. / Apply 1 (upg. 2) Vulnerable.
Vicious Uncommon Power 1 Whenever you apply Vulnerable, draw 1 card (upg. 2 cards).
Whirlwind Uncommon Attack -1 Deal 5 (upg. 8) damage to ALL enemies X times.

Silent Cards

Card Rarity Type Cost Effect
Abrasive Rare Power 3 Sly. / Gain 1 Dexterity. / Gain 4 (upg. 6) Thorns.
Accelerant Uncommon Power 1 Poison is triggered 1 (upg. 2) additional time (upg. times).
Accuracy Uncommon Power 1 Shiv deal 4 (upg. 6) additional damage.
Acrobatics Uncommon Skill 1 Draw (3/4) cards. / Discard 1 card.
Adrenaline Rare Skill 0 Gain SE (upg. SESE). / Draw 2 cards. / Exhaust.
Afterimage Rare Power 1 (;Innate. / )Whenever you play a card, gain 1 Block.
Anticipate Common Skill 0 Gain 2 (upg. 4) Dexterity this turn.
Assassinate Rare Attack 0 Innate. / Deal 10 (upg. 13) damage. / Apply 1 (upg. 2) Vulnerable. / Exhaust.
Backflip Common Skill 1 Gain 5 (upg. 8) Block. / Draw 2 cards.
Backstab Uncommon Attack 0 Innate. / Deal 11 (upg. 15) damage. / Exhaust.
Blade Dance Common Skill 1 Add (3/4) Shiv into your Hand. / Exhaust.
Blade Symphony Uncommon Skill 2 Add 2 Shiv to ALL players' Hands.
Blade of Ink Rare Skill 1 Add 2 (upg. 3) Inky Shiv into your Hand.
Blur Uncommon Skill 1 Gain 5 (upg. 8) Block. / Block is not removed at the start of your next turn.
Bouncing Flask Uncommon Skill 2 Apply 3 Poison to a random enemy (3/4) times.
Bubble Bubble Uncommon Skill 1 If the enemy has Poison, apply 9 (upg. 12) Poison.
Bullet Time Rare Skill 3 You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Burst Rare Skill 1 This turn, your next Skill is (upg. 2 Skills are) played an extra time.
Calculated Gamble Uncommon Skill 0 (;Retain. / )Discard your Hand, / then draw that many cards. / Exhaust.
Cloak and Dagger Common Skill 1 Gain 6 Block. / Add 1 Shiv (upg. 2 Shiv) into your Hand.
Concoct Uncommon Skill 0 Choose another player. / Whenever their Attacks deal unblocked damage this turn, they apply (3/4) Poison.
Corrosive Wave Rare Skill 1 Whenever you draw a card this turn, apply 2 (upg. 3) Poison to ALL enemies.
Dagger Spray Common Attack 1 Deal 4 (upg. 6) damage to ALL enemies twice.
Dagger Throw Common Attack 1 Deal 9 (upg. 12) damage. / Draw 1 card. / Discard 1 card.
Dash Uncommon Attack 2 Gain 10 (upg. 13) Block. / Deal 10 (upg. 13) damage.
Deadly Poison Common Skill 1 Apply 5 (upg. 7) Poison.
Defend (Silent) Basic Skill 1 Gain 5 (upg. 8) Block.
Deflect Common Skill 0 Gain 4 (upg. 7) Block.
Dodge and Roll Common Skill 1 Gain 4 (upg. 6) Block. / Next turn, gain 4 (upg. 6) Block.
Echoing Slash Uncommon Attack 1 Deal 10 (upg. 13) damage to ALL enemies. / Repeat this effect for each enemy killed.
Envenom Rare Power 2 Whenever an Attack deals unblocked damage, apply 1 (upg. 2) Poison.
Escape Plan Uncommon Skill 0 Draw 1 card. / If you draw a Skill, gain 3 (upg. 5) Block.
Expertise Uncommon Skill 1 Draw 2 (upg. 3) cards. / They gain Retain this turn.
Expose Uncommon Skill 0 Remove all Artifact and Block from the enemy. / Apply 2 (upg. 3) Vulnerable. / Exhaust.
Fade Uncommon Skill 0 Retain. / Another player gains 6 (upg. 9) Dexterity this turn.
Fan of Knives Rare Power 2 Shiv now hit ALL enemies. / Add 4 (upg. 5) Shiv into your Hand.
Finisher Uncommon Attack 1 Deal 6 (upg. 8) damage for each Attack already played this turn.
Flanking Rare Skill 2 The enemy takes double damage from other players this turn.
Flechettes Uncommon Attack 1 Deal 5 (upg. 7) damage for each Skill in your Hand.
Flick-Flack Common Attack 1 Sly. / Deal 7 (upg. 9) damage to ALL enemies.
Footwork Uncommon Power 1 Gain 2 (upg. 3) Dexterity.
Grand Finale Rare Attack 0 Can only be played if there are no cards in your Draw Pile. Deal 60 (upg. 75) damage to ALL enemies.
Hand Trick Uncommon Skill 1 Gain 7 (upg. 10) Block. / Add Sly to a Skill in your Hand this turn.
Haze Uncommon Skill 2 Apply 4 (upg. 6) Poison and 1 (upg. 2) Weak to ALL enemies.
Hidden Daggers Uncommon Skill 0 Discard 2 cards. / Add 2 Shiv(;+) into your Hand.
Infinite Blades Uncommon Power 1 (;Innate. / )At the start of your turn, add 1 Shiv into your Hand.
Knife Trap Rare Skill 2 Play (upg. Upgrade and play) every Shiv in your Exhaust Pile on the enemy.
Leading Strike Common Attack 1 Deal 3 (upg. 6) damage. / Add 2 Shiv into your Hand.
Leg Sweep Uncommon Skill 2 Apply 2 (upg. 3) Weak. / Gain 11 (upg. 14) Block.
Malaise Rare Skill -1 Enemy loses X (upg. X+1) Strength. / Apply X (upg. X+1) Weak. / Exhaust.
Master Planner Rare Power 2 When you play a Skill, it gains Sly.
Memento Mori Uncommon Attack 1 Deal 9 (upg. 11) damage. / Deals 4 (upg. 5) additional damage for each card discarded this turn.
Mirage Uncommon Skill 1 Gain Block equal to Poison on ALL enemies.( / Exhaust.;)
Murder Rare Attack 3 Deal 1 damage. / Deals 1 additional damage for each card drawn this combat.
Neutralize Basic Attack 0 Deal (3/4) damage. / Apply 1 (upg. 2) Weak.
Nightmare Rare Skill 3 Choose a card. / Next turn, add 3 copies of that card into your Hand. / Exhaust.
Noxious Fumes Uncommon Power 1 At the start of your turn, apply 2 (upg. 3) Poison to ALL enemies.
Outbreak Rare Skill 3 Apply 9 (upg. 12) Poison to ALL enemies. / Poison triggers immediately.
Phantom Blades Uncommon Power 1 Shiv gain Retain. / The first Shiv you play each turn deals 9 (upg. 12) additional damage.
Piercing Wail Common Skill 1 ALL enemies lose 6 (upg. 8) Strength this turn. / Exhaust.
Pinpoint Uncommon Attack 3 Deal 15 (upg. 19) damage. / Costs 1 less SE for each Skill played this turn.
Poisoned Stab Common Attack 1 Deal 6 (upg. 8) damage. / Apply (3/4) Poison.
Pounce Uncommon Attack 2 Deal 14 (upg. 20) damage. / The next Skill you play costs 0 SE.
Precise Cut Uncommon Attack 0 Deal 13 (upg. 16) damage. / Deals 2 less damage for each other card in your Hand.
Predator Common Attack 2 Deal 15 (upg. 20) damage. / Next turn, draw 2 cards.
Prepared Common Skill 0 Draw 1 card (upg. 2 cards). / Discard 1 card (upg. 2 cards).
Reflex Uncommon Skill 3 Sly. / Draw 2 (upg. 3) cards.
Ricochet Common Attack 2 Sly. / Deal 3 damage to a random enemy 4 (upg. 5) times.
Serpent Form Rare Power 3 Whenever you play a card, deal 4 (upg. 6) damage to a random enemy.
Shadow Step Rare Skill 1 Discard your Hand. / Next turn, Attacks deal double damage.
Shadowmeld Rare Skill 1 Double your Block gain this turn.
Sidestep Uncommon Skill 0 Next turn, gain SE(;SE).
Skewer Uncommon Attack -1 Deal 8 (upg. 11) damage X times.
Slice Common Attack 0 Deal 6 (upg. 9) damage.
Snakebite Common Skill 2 Retain. / Apply 7 (upg. 10) Poison.
Sneaky Rare Power 2 Sly. / Whenever another player attacks an enemy, gain 1 (upg. 2) Block.
Speedster Uncommon Power 2 (;Innate. / )Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Storm of Steel Rare Skill 1 Discard your Hand. / Add 1 Shiv (upg. Shiv) into your Hand for each card discarded.
Strangle Uncommon Attack 1 Deal 8 (upg. 10) damage. / Whenever you play a card this turn, the enemy loses 2 (upg. 3) HP.
Strike (Silent) Basic Attack 1 Deal 6 (upg. 9) damage.
Sucker Punch Common Attack 1 Deal 8 (upg. 10) damage. / Apply 1 (upg. 2) Weak.
Suppress Ancient Attack 0 Innate. / Deal 11 (upg. 17) damage. / Apply 3 (upg. 5) Weak.
Survivor Basic Skill 1 Gain 8 (upg. 11) Block. / Discard 1 card.
Tactician Uncommon Skill 3 Sly. / Gain SE(;SE).
The Hunt Rare Attack 1 Deal 10 (upg. 15) damage. / If Fatal, gain an additional card reward. / Exhaust.
Tools of the Trade Rare Power 1 At the start of your turn, draw 1 card and discard 1 card.
Tracking Rare Power 2 Weak enemies take 50% more damage from Attacks.
Untouchable Common Skill 2 Sly. / Gain 6 (upg. 9) Block.
Up My Sleeve Uncommon Skill 2 Add (3/4) Shiv into your Hand. / Reduce this card's cost by 1.
Well-Laid Plans Rare Power 2 At the end of your turn, you no longer discard your Hand.
Wraith Form Ancient Power 3 Gain 2 (upg. 3) Intangible. / At the start of your turn, lose 1 Dexterity.

Regent Cards

Card Rarity Type Cost Effect
Alignment Uncommon Skill 0 Gain RERE(;RE).
Arsenal Rare Power 1 (;Innate. / )Whenever you create a card, gain 1 Strength.
Astral Pulse Common Attack 0 Deal 6 (upg. 8) damage to ALL enemies twice.
BEGONE! Common Skill 1 Choose a card in your Hand to Transform into Minion Strike(;+).
Beat into Shape Rare Attack 1 Deal 5 (upg. 7) damage. / Forge 5 (upg. 7). / Forge an additional 5 (upg. 7) for every other time you've hit the enemy this turn.
Big Bang Rare Skill 0 (;Innate. / )Draw 1 card. / Gain RE. / Gain ST. / Forge 5. / Exhaust.
Black Hole Uncommon Power 1 Whenever you spend or gain ST, deal (3/4) damage to ALL enemies.
Bombardment Rare Attack 3 Deal 18 (upg. 24) damage. / At the start of your turn, if this is in your Exhaust [[sts2:Mechanics#Piles|Pile]], / play it. / Exhaust.
Bulwark Uncommon Skill 2 Gain 12 (upg. 15) Block. / Forge 10 (upg. 13).
Bundle of Joy Rare Skill 1 Add (3/4) random Colorless cards into your [[sts2:Mechanics#Piles|Hand]]. / Exhaust.
CHARGE!! Uncommon Skill 1 Choose 2 cards in your Draw Pile to Transform into Minion Dive Bomb(;+).
Celestial Might Common Attack 2 Deal 6 damage (3/4) times.
Child of the Stars Uncommon Power 1 Whenever you spend ST , gain 2 (upg. 3) Block for each ST spent.
Cloak of Stars Common Skill 0 Gain 7 (upg. 10) Block.
Collision Course Common Attack 0 Deal 10 (upg. 14) damage. / Add a Debris into your Hand.
Comet Rare Attack 0 Deal 33 (upg. 44) damage. / Apply 3 Weak. / Apply 3 Vulnerable.
Conqueror Uncommon Skill 1 Forge 3 (upg. 5). / Sovereign Blade deals double damage to the enemy this turn.
Constellation Uncommon Skill 0 Another player draws 1 card, gains RE, and gains 9 (upg. 12) Block.
Convergence Uncommon Skill 1 Next turn, / gain RE and ST(;ST). / Retain your Hand this turn.
Cosmic Indifference Common Skill 1 Gain 6 (upg. 9) Block. / Put a card from your [[sts2:Mechanics#Piles|Discard Pile]] on top of your Draw Pile.
Crash Landing Rare Attack 1 Deal 21 (upg. 26) damage to ALL enemies. / Fill your Hand with Debris.
Crescent Spear Common Attack 1 Deal 8 damage. / Deals 2 (upg. 3) additional damage for ALL your cards that have a ST cost.
Crush Under Common Attack 1 Deal 8 (upg. 9) damage to ALL enemies. All enemies lose 1 (upg. 2) Strength this turn.
Decisions, Decisions Rare Skill 0 Draw 3 (upg. 5) cards. / Choose a Skill in your Hand and play it 3 times. / Exhaust.
Defend (Regent) Basic Skill 1 Gain 5 (upg. 8) Block.
Devastate Uncommon Attack 1 Deal 35 (upg. 45) damage.
Dying Star Rare Attack 1 Ethereal. / Deal 9 (upg. 11) damage to ALL enemies. ALL enemies lose 9 (upg. 11) Strength this turn.
Falling Star Basic Attack 0 Deal 8 (upg. 12) damage. / Apply 1 Weak. / Apply 1 Vulnerable.
Foregone Conclusion Rare Skill 1 Next turn, put 2 (upg. 3) cards from your Draw Pile into your Hand.
Furnace Uncommon Power 1 At the start of your turn, Forge 5 (upg. 7).
GUARDS!!! Rare Skill 2 Transform any number of cards in your Hand into Minion Sacrifice(;+). / Exhaust.
Gamma Blast Uncommon Attack 0 Deal 13 (upg. 18) damage. / Apply 2 Weak. / Apply 2 Vulnerable.
Gather Light Common Skill 1 Gain 8 (upg. 11) Block. / Gain ST.
Genesis Rare Power 2 At the start of your turn, gain STST(;ST).
Glimmer Uncommon Skill 1 Draw (3/4) cards. / Put 1 card from your Hand on top of your Draw Pile.
Glitterstream Common Skill 2 Gain 11 (upg. 13) Block. / Next turn, gain 5 (upg. 7) Block.
Glow Common Skill 1 Gain ST(;ST). / Draw 1 card. / Next turn, draw 1 card.
Guiding Star Common Attack 1 Deal 12 (upg. 13) damage. / Next turn, draw 2 (upg. 3) cards.
Hammer Time Rare Power 2 Whenever you Forge, all allies Forge as well.
Heavenly Drill Rare Attack -1 Deal 8 (upg. 10) damage X times. / Double X if it's 4 or more.
Hegemony Uncommon Attack 2 Deal 15 (upg. 18) damage. / Next turn, gain RERE(;RE).
Heirloom Hammer Rare Attack 2 Deal 20 (upg. 25) damage. / Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Hidden Cache Common Skill 1 Gain ST. / Next turn, gain STSTST(;ST).
I Am Invincible Rare Skill 1 Gain 10 (upg. 13) Block. / At the end of your turn, if this is on top of your Draw Pile, play it.
Kingly Kick Uncommon Attack 4 Deal 27 (upg. 35) damage. / Whenever you draw this card, reduce its cost by 1.
Kingly Punch Uncommon Attack 1 Deal 8 (upg. 10) damage. / Whenever you draw this card, increase its damage by 4 (upg. 6) this combat.
Knockout Blow Uncommon Attack 3 Deal 30 (upg. 38) damage. / If this kills an enemy, gain STSTSTSTST.
Know Thy Place Common Skill 0 Apply 1 Weak. / Apply 1 Vulnerable.( / Exhaust.;)
Largesse Uncommon Skill 0 Another player adds 1 random(; Upgrade) Colorless card to their Hand.
Lunar Blast Uncommon Attack 0 Deal 4 (upg. 5) damage for each Skill already played this turn.
Make It So Rare Attack 0 Deal 6 (upg. 9) damage. / Every 3 Skills you play in a turn, put this into your Hand.
Manifest Authority Uncommon Skill 1 Gain 7 (upg. 8) Block. / Add 1 random(; Upgrade) Colorless card into your Hand.
Meteor Shower Ancient Attack 0 Deal 14 (upg. 21) damage to ALL enemies. / Apply 2 Weak and Vulnerable to ALL enemies.
Monarch's Gaze Rare Power 2 Whenever you attack an enemy, it loses 1 Strength this turn.
Monologue Uncommon Skill 0 (;Retain. / )Whenever you play a card this turn, gain 1 Strength this turn.
Neutron Aegis Rare Power 1 Gain 8 (upg. 11) Plating.
Orbit Uncommon Power 2 Every 4 RE you spend, / gain RE.
Pale Blue Dot Uncommon Power 1 If you play 5 or more cards in a turn, draw 1 card (upg. 2 cards) at the start of your next turn.
Parry Uncommon Power 1 Sovereign Blade now gains / 10 (upg. 14) Block.
Particle Wall Uncommon Skill 0 Gain 9 (upg. 12) Block. / Return this card to your Hand.
Patter Common Skill 1 Gain 8 (upg. 10) Block. / Gain 2 (upg. 3) Vigor.
Photon Cut Common Attack 1 Deal 10 (upg. 13) damage. / Draw 1 card (upg. 2 cards). / Put 1 card from your Hand on top of your Draw Pile.
Pillar of Creation Uncommon Power 1 Whenever you create a card, gain 2 (upg. 3) Block.
Plot Uncommon Skill 1 Next turn, ALL players draw 2 (upg. 3) cards.
Prophesize Uncommon Skill 2 Draw 6 (upg. 9) cards.
Quasar Uncommon Skill 0 Choose 1 of 3 random(; Upgrade) Colorless cards to add into your Hand.
Radiate Uncommon Attack 0 Deal (3/4) damage to ALL enemies for each ST gained this turn.
Refine Blade Common Skill 1 Forge 8 (upg. 12). / Next turn, gain RE.
Reflect Uncommon Skill 1 Gain 15 (upg. 20) Block. / Block attack damage is reflected to your attacker this turn.
Resonance Uncommon Skill 1 Gain 1 (upg. 2) Strength. ALL enemies lose 1 Strength.
Royal Gamble Uncommon Skill 0 (;Retain. / )Gain 9 ST. / Exhaust.
Royalties Rare Power 1 At the end of combat, gain 30 (upg. 40) Gold.
Seeking Edge Rare Power 1 Forge 7 (upg. 11). / Sovereign Blade now deals damage to ALL enemies.
Seven Stars Rare Attack 2 Deal 7 damage to ALL enemies 7 times.
Shining Strike Uncommon Attack 1 Deal 8 (upg. 11) damage. / Gain STST. / Put this card on top of your Draw Pile.
Solar Strike Common Attack 1 Deal 9 (upg. 10) damage. / Gain ST(;ST).
Spectrum Shift Uncommon Power 2 At the start of your turn, add 1 random Colorless card into your Hand.
Spoils of Battle Common Skill 1 Forge 6 (upg. 9). / Draw 2 cards.
Stardust Uncommon Attack 0 Deal 5 (upg. 7) damage to a random enemy X times.
Strike (Regent) Basic Attack 1 Deal 6 (upg. 9) damage.
Summon Forth Uncommon Skill 1 Put Sovereign Blade into your Hand from anywhere. / Forge 8 (upg. 11).
Supermassive Uncommon Attack 1 Deal 5 damage. / Deals (3/4) additional damage for each card you created this combat.
Sword Sage Rare Power 2 Sovereign Blade gains Replay 1.
Terraforming Uncommon Skill 1 Gain 7 (upg. 10) Vigor.
The Sealed Throne Ancient Power 1 Whenever you play a card, gain ST.
The Smith Rare Skill 1 Forge 30 (upg. 40).
Tutor Rare Skill 1 Another player chooses a card in their Draw Pile to add into their Hand.
Tyranny Rare Power 1 (;Innate. / )At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Venerate Basic Skill 1 Gain STST(;ST).
Void Form Rare Power 3 (Ethereal. / ;)End your turn. / The first 2 cards you play each turn are free to play.
Wrought in War Common Attack 1 Deal 7 (upg. 9) damage. / Forge 7 (upg. 9).

Necrobinder Cards

Card Rarity Type Cost Effect
Afterlife Common Skill 1 Summon 6 (upg. 9). / Exhaust.
Banshee's Cry Rare Attack 9 Deal 33 damage to ALL enemies. / Costs NENE less for each Ethereal card played this combat.
Blight Strike Common Attack 1 Deal 8 (upg. 10) damage. / Apply Doom equal to damage dealt.
Bodyguard Basic Skill 1 Summon 5 (upg. 7).
Bone Shards Uncommon Attack 1 If Osty is alive, he deals 9 (upg. 12) damage to ALL enemies and you gain 9 (upg. 12) Block. / Osty dies.
Borrowed Time Uncommon Skill 1 Gain 4 (upg. 6)NE. / Cards cost an additional NE this turn.
Bury Uncommon Attack 4 Deal 52 (upg. 63) damage.
Cacophony Rare Power 2 Every 33 cards drawn by ALL players, deal 66 (upg. 99) damage to a random enemy.
Calcify Uncommon Power 1 Osty attacks deal 4 (upg. 6) additional damage.
Call of the Void Rare Power 1 (;Innate. / )At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Capture Spirit Uncommon Skill 1 Enemy loses (3/4) HP. / Add (3/4) Soul into your Draw Pile.
Cleanse Uncommon Skill 1 Summon 3 (upg. 5). / Exhaust 1 card from your Draw Pile.
Countdown Uncommon Power 1 At the start of your turn, apply 6 (upg. 9) Doom to a random enemy.
Danse Macabre Uncommon Power 1 Whenever you play a card that costs NENE or more, gain 4 (upg. 6) Block.
Death March Uncommon Attack 1 Deal 8 (upg. 9) damage. / Deals 4 (upg. 6) additional damage for each card drawn during your turn.
Death's Door Uncommon Skill 1 Gain 6 (upg. 7) Block. / If you applied Doom this turn, gain Block 2 additional times.
Deathbringer Uncommon Skill 2 Apply 21 (upg. 26) Doom and 1 Weak to ALL enemies.
Debilitate Uncommon Attack 1 Deal 10 (upg. 12) damage. / Vulnerable and Weak are twice as effective against the enemy for the next 2 (upg. 3) turns.
Defend (Necrobinder) Basic Skill 1 Gain 5 (upg. 8) Block.
Defile Common Attack 1 Ethereal. / Deal 13 (upg. 17) damage.
Defy Common Skill 1 Ethereal. / Gain 6 (upg. 9) Block. / Apply 1 Weak.
Delay Uncommon Skill 2 Gain 11 (upg. 13) Block. / Next turn, / gain NE(;NE).
Demesne Rare Power 3 Ethereal. / At the start of your turn, gain NE and draw 1 additional card.
Devour Life Rare Power 1 Whenever you play a Soul, Summon 1 (upg. 2).
Dirge Uncommon Skill -1 Summon (3/4) X times. / Add X Soul(;+) into your Draw Pile. / Exhaust.
Drain Power Common Attack 1 Deal 10 (upg. 12) damage. / Upgrade 2 (upg. 3) random cards in your Pile.
Dredge Uncommon Skill 1 (;Retain. / )Put 3 cards from your Pile into your Hand. / Exhaust.
Eidolon Rare Skill 2 Play ALL Ethereal cards in your Exhaust Pile. / Exhaust.
End of Days Rare Skill 3 Apply 29 (upg. 37) Doom to ALL enemies. / Kill enemies with at least as much Doom as HP.
Enfeebling Touch Uncommon Skill 1 Ethereal. / Enemy loses 8 (upg. 11) Strength this turn.
Eradicate Rare Attack -1 Retain. / Deal 11 (upg. 14) damage X times.
Fear Common Attack 1 Ethereal. / Deal 7 (upg. 8) damage. / Apply 1 (upg. 2) Vulnerable.
Fetch Uncommon Attack 0 Osty deals 3 (upg. 6) damage. / If this is the first time this card has been played this turn, draw 1 card.
Flatten Common Attack 2 Osty deals 12 (upg. 16) damage. / This card costs 0 NE if Osty has attacked this turn.
Forbidden Grimoire Ancient Power 2 At the end of combat, you may remove a card from your Deck. / Eternal.
Friendship Uncommon Power 1 Lose 2 (upg. 1) Strength. / Gain NE at the start of each turn.
Glimpse Beyond Rare Skill 1 ALL players add (3/4) Soul into their Draw Pile. / Exhaust.
Grave Warden Common Skill 1 Gain 8 (upg. 11) Block. / Add a Soul into your Draw Pile.
Graveblast Common Attack 1 Deal 4 (upg. 6) damage. / Put a card from your Pile into your Hand.( / Exhaust.;)
Hang Rare Attack 1 Deal 10 (upg. 13) damage. / Double the damage ALL Hang cards deal to this enemy.
Haunt Uncommon Power 1 Whenever you play a Soul, a random enemy loses 7 (upg. 9) HP.
High Five Uncommon Attack 2 Osty deals 11 (upg. 13) damage / and applies 2 (upg. 3) Vulnerable / to ALL enemies.
Invoke Common Skill 1 Next turn, Summon 2 (upg. 3) and gain NENE(;NE).
Legion of Bone Uncommon Skill 2 ALL players Summon 6 (upg. 8).
Lethality Uncommon Power 1 Ethereal. / The first Attack each turn deals 50% (upg. 75%) additional damage.
Melancholy Uncommon Skill 3 Gain 13 (upg. 17) Block. / Reduce this card's cost by NE whenever ANYONE dies.
Misery Rare Attack 0 (;Retain. / )Deal 7 (upg. 9) damage. / Apply any debuffs on the enemy to ALL other enemies.
Necro Mastery Rare Power 2 Summon 5 (upg. 8). / Whenever Osty loses HP, / ALL enemies lose that much HP as well.
Negative Pulse Common Skill 1 Gain 5 (upg. 6) Block. / Apply 7 (upg. 11) Doom to ALL enemies.
Neurosurge Rare Power 0 Gain NENENE (upg. 4NE). / Draw 2 cards. / At the start of your turn, apply 3 Doom to yourself.
No Escape Uncommon Skill 1 Apply 10 (upg. 15) Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Oblivion Rare Skill 0 Whenever you play a card this turn, apply (3/4) Doom to the enemy.
Pagestorm Uncommon Power 1 Whenever you draw an Ethereal card, draw 1 card.
Parse Uncommon Skill 1 Ethereal. / Draw (3/4) cards.
Poke Common Attack 0 Osty deals 6 (upg. 9) damage.
Protector Ancient Attack 1 Osty deals 10 (upg. 15) damage. / Deals additional damage equal to Osty Max HP.
Pull Aggro Common Skill 2 Summon 4 (upg. 5). / Gain 7 (upg. 9) Block.
Pull from Below Uncommon Attack 1 Deal 5 (upg. 7) damage for each Ethereal card played this combat.
Putrefy Uncommon Skill 1 Apply 2 (upg. 3) Weak. / Apply 2 (upg. 3) Vulnerable. / Exhaust.
Rattle Uncommon Attack 1 Osty deals 7 (upg. 9) damage. / Hits an additional time for each other time he has attacked this turn.
Reanimate Rare Skill 3 Summon 20 (upg. 25). / Exhaust.
Reap Common Attack 3 Retain. / Deal 27 (upg. 33) damage.
Reaper Form Rare Power 3 (;Retain. / )Whenever Attacks deal damage, apply that much Doom.
Reave Common Attack 1 Deal 10 (upg. 13) damage. / Add a Soul(;+) into your Draw Pile.
Right Hand Hand Uncommon Attack 0 Osty deals 4 (upg. 6) damage. / Whenever you play a card that costs NENE or more, return this to your Hand from the Pile.
Sacrifice Rare Skill 1 Retain. / If Osty is alive, he dies and you gain Block equal to triple his Max HP.
Scourge Common Skill 1 Apply 13 (upg. 16) Doom. / Draw 1 card (upg. 2 cards).
Sculpting Strike Common Attack 1 Deal 9 (upg. 12) damage. / Add Ethereal to a card in your Hand.
Seance Rare Skill 1 Ethereal. / Transform a card in your Draw Pile into Soul.
Sentry Mode Rare Power 2 At the start of your turn, add 1 Sweeping Gaze into your Hand.
Severance Uncommon Attack 2 Deal 13 (upg. 18) damage. / Add a Soul into your Draw Pile, Hand, and Pile.
Shared Fate Rare Skill 0 Lose 2 Strength. / Enemy loses 2 (upg. 3) Strength. / Exhaust.
Shroud Uncommon Power 1 Whenever you apply Doom, gain (3/4) Block.
Sic 'Em Uncommon Attack 1 Osty deals 5 (upg. 6) damage. / Whenever Osty hits this enemy this turn, Summon (3/4).
Sleight of Flesh Uncommon Power 2 Whenever you apply a debuff to an enemy, they take 9 (upg. 13) damage.
Snap Common Attack 1 Osty deals 7 (upg. 10) damage. / Add Retain to a card in / your Hand.
Soul Storm Rare Attack 1 Deal 9 damage. / Deals 4 (upg. 6) additional damage for each Soul in your Exhaust Pile.
Soulbound Uncommon Power 1 (;Innate. / )Choose an ally. / Whenever you create a Soul, add a Soul to their Draw Pile.
Sow Common Attack 1 Retain. / Deal 8 (upg. 11) damage to ALL enemies.
Spirit of Ash Rare Power 1 Whenever you play an Ethereal card, gain 4 (upg. 5) Block.
Spur Uncommon Skill 1 Retain. / Summon 3 (upg. 5). / Osty heals 5 (upg. 7) HP.
Squeeze Rare Attack 3 Osty deals 25 (upg. 30) damage. / Deals 5 (upg. 6) additional damage for ALL your other Osty Attacks.
Strike (Necrobinder) Basic Attack 1 Deal 6 (upg. 9) damage.
The Scythe Rare Attack 2 Deal 13 damage. / Permanently increase this card's damage by 5 (upg. 7). / Exhaust.
Time's Up Rare Attack 2 (;Retain. / )Deal damage equal to the enemy's Doom.
Transfigure Rare Skill 1 Add Replay to a card in your Hand. / It costs an extra NE.( / Exhaust.;)
Undeath Rare Skill 0 Gain 7 (upg. 9) Block. / Add a copy of this card into your Pile.
Underworld Uncommon Skill 2 Whenever other players deal attack damage this turn, apply that much Doom. / (Exhaust.;)
Unleash Basic Attack 1 Osty deals 6 (upg. 9) damage. / Deals additional damage equal to Osty current HP.
Unleash Basic Attack 1 Osty deals 6 (upg. 9) damage. / Deals additional damage equal to Osty current HP.
Veilpiercer Uncommon Attack 1 Deal 10 (upg. 13) damage. / The next Ethereal card you play costs 0 NE.
Wisp Common Skill 0 (;Retain. / )Gain NE. / Exhaust.

Defect Cards

Card Rarity Type Cost Effect
Adaptive Strike Rare Attack 2 Deal 18 (upg. 23) damage. / Add a 0 DE copy of this card into your Pile.
All for One Rare Attack 2 Deal 10 (upg. 14) damage. / Put ALL 0DE cards from your Pile into your Hand.
Ball Lightning Common Attack 1 Deal 7 (upg. 10) damage. / Channel 1 Lightning.
Barrage Common Attack 1 Deal 5 (upg. 7) damage for each Channel Orb.
Beam Cell Common Attack 0 Deal (3/4) damage. / Apply 1 (upg. 2) Vulnerable.
Biased Cognition Ancient Power 1 Gain 5 (upg. 6) Focus. / At the start of your turn, lose 1 Focus.
Boost Away Common Skill 0 Gain 6 (upg. 9) Block. / Add a Dazed into your Pile.
Boot Sequence Uncommon Skill 0 Innate. / Gain 10 (upg. 13) Block. / Exhaust.
Buffer Rare Power 2 Prevent the next time (upg. 2 times) you would lose HP.
Bulk Up Uncommon Power 2 Lose 1 Orb Slot. / Gain 2 (upg. 3) Strength. / Gain 2 (upg. 3) Dexterity.
Capacitor Uncommon Power 1 Gain 2 (upg. 3) Orb Slots.
Chaos Uncommon Skill 1 Channel 1 (upg. 2) random Orb (upg. Orbs).
Charge Battery Common Skill 1 Gain 7 (upg. 10) Block. / Next turn, gain DE.
Chill Uncommon Skill 0 Channel 1 Frost for each enemy.( / Exhaust.;)
Claw Common Attack 0 Deal (3/4) damage. / Increase the damage of ALL Claw cards by 2 (upg. 3) this combat.
Cold Snap Common Attack 1 Deal 6 (upg. 9) damage. / Channel 1 Frost.
Compact Uncommon Skill 1 Gain 6 (upg. 7) Block. / Transform all Status cards in your Hand into Fuel(;+).
Compile Driver Common Attack 1 Deal 7 (upg. 10) damage. / Draw 1 card for each unique Orb you have.
Consuming Shadow Rare Power 2 Channel 2 (upg. 3) Dark. / At the end of your turn, Evoke your leftmost Orb.
Coolant Rare Power 1 At the start of your turn, gain 2 (upg. 3) Block for each unique Orb you have.
Coolheaded Common Skill 1 Channel 1 Frost. / Draw 1 card (upg. 2 cards).
Creative AI Rare Power 3 At the start of your turn, add a random Power into your Hand.
Darkness Uncommon Skill 1 Channel 1 Dark. / Trigger the passive ability of all Dark Orbs(; twice).
Defend (Defect) Basic Skill 1 Gain 5 (upg. 8) Block.
Defragment Rare Power 1 Gain 1 (upg. 2) Focus.
Double Energy Uncommon Skill 1 Double your Energy. / Exhaust.
Dualcast Basic Skill 1 Evoke your rightmost Orb twice.
Echo Form Rare Power 3 (Ethereal. / ;) The first card you play each turn is played an extra time.
Energy Surge Uncommon Skill 1 ALL players gain DEDE(;DE). / Exhaust.
FTL Uncommon Attack 0 Deal 5 (upg. 6) damage. / If you have played fewer than (3/4) cards this turn, draw 1 card.
Feral Uncommon Power 2 The first time you play a / 0 DE Attack each turn, / return it to your Hand.
Fight Through Uncommon Skill 1 Gain 13 (upg. 17) Block. / Add 2 Wound into your Pile.
Flak Cannon Rare Attack 2 Exhaust ALL your Status cards. / Deal 8 (upg. 11) damage to a random enemy for each card Exhaust.
Focused Strike Common Attack 1 Deal 9 (upg. 11) damage. / Gain 1 (upg. 2) Focus this turn.
Fusion Uncommon Skill 1 Channel 1 Plasma.( / Exhaust.;)
Genetic Algorithm Rare Skill 1 Gain 1 Block. / Permanently increase this card's Block by (3/4). / Exhaust.
Glacier Uncommon Skill 2 Gain 6 (upg. 9) Block. / Channel 2 Frost.
Glasswork Uncommon Skill 1 Gain 5 (upg. 8) Block. / Channel 1 Glass.
Go for the Eyes Common Attack 0 Deal (3/4) damage. / If the enemy intends to attack, apply 1 (upg. 2) Weak.
Gunk Up Common Attack 1 Deal 4 (upg. 5) damage 3 times. / Add a Slimed into your Pile.
Hailstorm Uncommon Power 1 At the end of your turn, if you have Frost, deal 6 (upg. 8) damage to ALL enemies.
Helix Drill Rare Attack 0 Deal 3 (upg. 5) damage for each DE spent on other cards this turn.
Hibernate Uncommon Skill 2 This turn, your Frost grants ALL allies Block. / Channel 2 (upg. 3) Frost.
Hologram Common Skill 1 Gain 3 (upg. 5) Block. / Put a card from your Pile into your Hand.( / Exhaust.;)
Hotfix Common Skill 0 Gain 2 Focus this turn. / (Exhaust.;)
Hyperbeam Rare Attack 2 Deal 24 (upg. 30) damage to ALL enemies. Lose 3 Focus this turn.
Ice Lance Rare Attack 3 Deal 19 (upg. 24) damage. / Channel 3 Frost.
Ignition Uncommon Skill 1 Another player Channel Plasma.( / Exhaust.;)
Imitation Learning Rare Skill 1 Choose another player. The next 2 (upg. 3) times they play a Power, you play a copy of it. / Exhaust.
Iteration Uncommon Power 1 The first time you draw a Status card each turn, draw 2 (upg. 3) cards.
Leap Common Skill 1 Gain 9 (upg. 12) Block.
Lightning Rod Common Skill 1 Gain 4 (upg. 7) Block. / At the start of the next 2 turns, Channel 1 Lightning.
Loop Uncommon Power 1 At the start of your turn, trigger the passive ability of your rightmost Orb(; 2 times).
Machine Learning Rare Power 1 (;Innate. / )At the start of your turn, draw 1 additional card.
Meteor Strike Rare Attack 5 Deal 24 (upg. 30) damage. / Channel 3 Plasma.
Modded Rare Skill 0 Gain 1 Orb Slot. / Draw 1 card (upg. 2 cards). Increase this card's cost by 1.
Momentum Strike Common Attack 1 Deal 11 (upg. 15) damage. / Reduce this card's cost to 0 DE.
Multi-Cast Rare Skill -1 Evoke your rightmost Orb X(;+1) times.
Null Uncommon Attack 2 Deal 10 (upg. 13) damage. / Apply 1 (upg. 2) Weak. / Channel 1 Dark.
One for All Rare Power 1 EVERYONE'S 0 DE Attacks deal (3/4) additional damage.
Overclock Uncommon Skill 0 Draw 2 (upg. 3) cards. / Add a Burn into your Pile.
Quadcast Ancient Skill 1 Evoke your rightmost Orb 4 times.
Rainbow Rare Skill 2 Channel 1 Lightning. / Channel 1 Frost. / Channel 1 Dark.( / Exhaust.;)
Reboot Rare Skill 0 Shuffle ALL your cards into your Draw Pile. / Draw 4 (upg. 6) cards. / Exhaust.
Refract Uncommon Attack 3 Deal 10 (upg. 13) damage twice. / Channel 2 Glass.
Rocket Punch Uncommon Attack 2 Deal 13 (upg. 14) damage. / Draw 1 card (upg. 2 cards). / Whenever you create a Status, reduce this card's cost by 1 DE until played.
Scavenge Uncommon Skill 1 Exhaust a card. / Next turn, gain DEDE(;DE).
Scrape Uncommon Attack 1 Deal 7 (upg. 10) damage. / Draw 4 (upg. 5) cards. / Discard all cards drawn this way that do not cost 0 DE.
Shadow Shield Uncommon Skill 2 Gain 11 (upg. 15) Block. / Channel 1 Dark.
Shatter Rare Attack 1 Deal 7 (upg. 11) damage to ALL enemies. / Evoke all of your Orbs twice. / Exhaust.
Signal Boost Rare Skill 1 The next Power you play is played an additional time. / Exhaust.
Skim Uncommon Skill 1 Draw (3/4) cards.
Smokestack Uncommon Power 1 Whenever you create a Status, deal 5 (upg. 7) damage to ALL enemies.
Spinner Rare Power 1 (;Channel 1 Glass. / )At the start of your turn, Channel 1 Glass.
Storm Uncommon Power 1 Whenever you play a Power, Channel 1 (upg. 2) Lightning.
Strike (Defect) Basic Attack 1 Deal 6 (upg. 9) damage.
Subroutine Uncommon Power 1 Whenever you play a Power, gain DE.
Sunder Uncommon Attack 3 Deal 26 (upg. 34) damage. / If this kills an enemy, gain DEDEDE.
Supercritical Rare Skill 0 Gain 4 (upg. 6) DE. / Exhaust.
Sweeping Beam Common Attack 1 Deal 6 (upg. 9) damage to ALL enemies. / Draw 1 card.
Synchronize Uncommon Skill 1 Gain 1 (upg. 2) Focus this turn for each unique Orb you have.
Synthesis Uncommon Attack 2 Deal 14 (upg. 20) damage. / The next Power you play costs 0 DE.
TURBO Common Skill 0 Gain DEDE(;DE). / Add a Void into your Pile.
Tempest Uncommon Skill -1 Channel X (upg. X+1) Lightning.
Tesla Coil Uncommon Attack 0 Deal (3/4) damage. / Trigger all Lightning against the enemy(; twice).
Thunder Uncommon Power 1 Whenever you Evoke Lightning, deal 8 (upg. 11) damage to each enemy hit.
Trash to Treasure Rare Power 1 Whenever you create a Status, Channel 1 random Orb.
Uproar Common Attack 2 Deal 6 (upg. 8) damage twice. / Play a random Attack from your Draw Pile.
Voltaic Rare Skill 3 Channel Lightning equal to the Lightning already Channel this combat.( / Exhaust.;)
White Noise Uncommon Skill 1 Add a random Power into your Hand. It's free to play this turn. / Exhaust.
Zap Basic Skill 1 Channel 1 Lightning.

Colorless & Status Cards

Card Rarity Type Cost Effect
Abundance Ancient Skill 1 Choose 1 of 3 Upgrade [[sts2:Cards#Card_Types|Power]]s to add into your Hand. It's free to play this turn. / Exhaust.
Aeonglass ? Boss - Every 6 cards you play, add a Wither to your Hand.
Alchemize Rare Skill 1 Procure a random potion. / Exhaust.
Anointed Rare Skill 1 (;Retain. / )Put every Rare card from your Draw Pile into your Hand. / Exhaust.
Apotheosis Ancient Skill 2 Innate. / Upgrade ALL your cards. / Exhaust.
Apparition Ancient Skill 1 (Ethereal. / ;) Gain 1 Intangible. / Exhaust.
Ascender's Bane ? Curse -2 Unplayable. / Ethereal. / Eternal.
Automation Uncommon Power 1 Every 10 cards you draw, gain CE.
Bad Luck ? Curse -2 Unplayable. / At the end of your turn, if this is in your Hand, lose 13 HP. / Eternal.
Beacon of Hope Rare Power 2 (;Innate. / )Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down Rare Skill 3 Play (3/4) random Attacks from your Discard Pile.
Beckon Status Status 1 At the end of your turn, if this is in your Hand, / lose 6 HP.
Believe in You Uncommon Skill 0 Another player gains / CECE(;CE).
Biiig Hug Ancient ? - Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Blessed Antler Ancient ? - Gain CE at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked Rose Ancient ? - Upon pickup, add 1 Enthralled to your Deck. Gain CE at the start of each turn.
Bolas Rare Attack 0 Deal (3/4) damage. / At the start of your next turn, return this to your Hand.
Brightest Flame Ancient Skill 0 Gain CECE(;CE). / Draw 2 (upg. 3) cards. / Lose 2 Max HP.
Burn Status Status -2 Unplayable. / At the end of your turn, if this is in your Hand, take 2 damage.
Byrd Swoop Event Attack 0 Deal 14 (upg. 18) damage.
Byrdonis Egg Quest Quest -2 Unplayable. / Can be hatched at a Rest Site.
Byrdpip Event ? - Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
Calamity Rare Power 3 Whenever you play an Attack, add a random Attack into your Hand.
Calling Bell Ancient ? - Upon pickup, obtain a unique Curse of the Bell and 3 Relics.
Caltrops Event Power 1 Whenever you are attacked, deal 3 (upg. 5) damage back.
Catastrophe Uncommon Skill 2 Play 2 (upg. 3) random cards from your Draw Pile.
Clash Event Attack 0 Can only be played if every card in your Hand is an Attack. / Deal 14 (upg. 18) damage.
Claws Ancient ? - Upon pickup, Transform up to 6 cards into Maul.
Clumsy ? Curse -2 Unplayable. / Ethereal.
Coordinate Uncommon Skill 1 Give another player 5 (upg. 8) Strength this turn.
Cunning Potion Uncommon ? - Add 3 Upgrade Shiv into your Hand.
Curse of the Bell ? Curse -2 Unplayable. / Eternal.
Cursed Pearl Ancient ? - Upon pickup, receive Greed. Gain 333 Gold.
Dark Shackles Uncommon Skill 0 Enemy loses 9 (upg. 15) Strength this turn. / Exhaust.
Dazed Status Status -2 Unplayable. / Ethereal.
Debris Status Status 1 Exhaust.
Debt ? Curse -2 Unplayable. / At the end of your turn, if this is in your Hand, lose 10 [[STS2:Gold|Gold]].
Decay ? Curse -2 Unplayable. / At the end of your turn, if this is in your Hand, take 2 damage.
Discovery Uncommon Skill 1 Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.( / Exhaust.;)
Disintegration Status Status -2 At the end of your turn, take 6/7/8 damage.
Distinguished Cape Ancient ? - Upon pickup, add 2 random Curses and 3 Apparition to your Deck.
Distraction Event Skill 1 Add a random Skill into your Hand. It's free to play this turn. / Exhaust.
Doubt ? Curse -2 Unplayable. / At the end of your turn, if this is in your Hand, gain 1 Weak.
Dowsing Quest Quest -2 Unplayable. / After entering 5 more ? rooms, transforms into Abundance.
Dowsing Rod Ancient ? - Upon pickup, add 1 Dowsing to your Deck.
Dramatic Entrance Uncommon Attack 0 Innate. / Deal 11 (upg. 15) damage to ALL enemies. / Exhaust.
Dual Wield Event Skill 1 Choose an Attack or Power card. Add a copy (upg. 2 copies) of that card into your Hand.
Enlightenment Event Skill 0 Reduce the cost of ALL cards in your Hand to 1 this turn (upg. combat). / Exhaust.
Enthralled ? Curse 2 If this is in your Hand, it must be played before other cards. / Eternal.
Entrench Event Skill 2 Double your Block.
Entropy Rare Power 1 (;Innate. / )At the start of your turn, Transform 1 card in your Hand.
Equilibrium Uncommon Skill 2 Gain 13 (upg. 16) Block. / Retain your Hand this turn.
Eternal Armor Rare Power 3 Gain 9 (upg. 12) Plating.
Exterminate Event Attack 1 Deal (3/4) damage to ALL enemies 4 times.
Fasten Uncommon Power 1 Gain an additional 4 (upg. 6) Block from Defend cards.
Feeding Frenzy Event Skill 0 Gain 5 (upg. 7) Strength this turn.
Finesse Uncommon Skill 0 Gain 4 (upg. 7) Block. / Draw 1 card.
Fisticuffs Uncommon Attack 1 Deal 7 (upg. 9) damage. / Gain Block equal to damage dealt.
Flash of Steel Uncommon Attack 0 Deal 5 (upg. 8) damage. / Draw 1 card.
Folly ? Curse -2 Unplayable. / Ethereal. / Innate. / Eternal.
Frantic Escape Status Status 1 Get farther away. / Increase Sandpit by 1. / Increase the cost of this card by 1.
Funerary Mask Uncommon ? - At the start of each combat, add 3 Soul into your Draw Pile.
Gang Up Uncommon Attack 1 Deal 5 damage. / Deals 5 (upg. 7) additional damage for each time another player has attacked the enemy this turn.
Gold Axe Rare Attack 1 (;Retain. / )Deal damage equal to the number of cards played this combat.
Greed ? Curse -2 Unplayable. / Eternal.
Guilty ? Curse -2 Unplayable. / Removed from your Deck after 5 combats.
Hand of Greed Rare Attack 2 Deal 20 (upg. 25) damage. / If Fatal, gain 20 (upg. 25) [[STS2:Gold|Gold]].
Hefty Tablet Ancient ? - Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck.
Helical Dart Rare Buff - Whenever you play a Shiv, gain 1 Dexterity this turn.
Hello World Event Power 1 (;Innate. / )At the start of your turn, add a random Common card into your Hand.
Hidden Gem Rare Skill 1 A random card in your Draw Pile without Replay gains Replay 2 (upg. 3).
Huddle Up Uncommon Skill 1 ALL allies draw 2 (upg. 3) cards. / Exhaust.
Impatience Uncommon Skill 0 If you have no Attacks in your Hand, draw 2 (upg. 3) cards.
Infection Status Status -2 Unplayable. / At the end of your turn, if this is in your Hand, take 3 damage.
Injury ? Curse -2 Unplayable.
Intercept Uncommon Skill 1 Gain 9 (upg. 13) Block. / Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades Uncommon Skill 0 Add 1 (upg. 2) random Colorless card (upg. cards) into your Hand. / Exhaust.
Jackpot Rare Attack 3 Deal 25 (upg. 30) damage. / Add 3 random(; Upgrade) 0 CE cards into your Hand.
Jewelry Box Ancient ? - Upon pickup, add 1 Apotheosis to your Deck.
Knockdown Rare Attack 3 Deal 10 (upg. 14) damage. / The enemy takes double (upg. triple) damage from other players this turn.
Lantern Key Quest Quest -2 Unplayable. / Unlocks a special event in the next Act.
Lift Uncommon Skill 1 Give another player 11 (upg. 16) Block.
Mad Science (Sapping) Event Attack 1 (;Innate / )Deal 12 damage. / Apply 2 Weak. / Apply 2 Vulnerable.
Master of Strategy Rare Skill 0 Draw (3/4) cards. / Exhaust.
Maul Ancient Attack 1 Deal 5 (upg. 6) damage twice. / Increase the damage of ALL Maul cards by 2 (upg. 3) this combat.
Mayhem Rare Power 2 At the start of your turn, play the top card of your Draw Pile.
Metamorphosis Event Skill 2 Add 3 (upg. 5) random Attacks into your Draw Pile. They're free to play this combat. / Exhaust.
Mimic Rare Skill 1 Gain Block equal to the Block on another player.( / Exhaust.;)
Mind Blast Uncommon Attack 1 Innate. / Deal damage equal to the number of cards in your Draw Pile.
Mind Rot Status Status -2 Draw 1 fewer card each turn.
Neow's Fury Ancient Attack 1 Deal 10 (upg. 14) damage. / Put up to 2 (upg. 3) cards from your [[sts2:Mechanics#Piles|Discard Pile]] into your Hand. / Exhaust.
Neow's Sacrifice Ancient ? - Upon pickup, procure 1 Ambergris and 1 Guilty to your Deck.
Neow's Torment Ancient ? - Upon pickup, add 1 Neow's Fury to your Deck.
Ninja Scroll Shop ? - At the start of each combat, add 3 Shiv into your Hand.
Normality ? Curse -2 Unplayable. / You cannot play more than 3 cards this turn.
Nostalgia Rare Power 1 The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Omnislice Uncommon Attack 0 Deal 8 (upg. 11) damage. / Damage ALL other enemies equal to the damage dealt.
Outmaneuver Event Skill 1 Next turn, gain CECE (upg. CECECE).
Pael's Horn Ancient ? - Upon pickup, add 2 Relax to your Deck.
Panache Uncommon Power 0 Every time you play 5 cards in a single turn, deal 10 (upg. 14) damage to ALL enemies.
Panic Button Uncommon Skill 0 Gain 30 (upg. 40) Block. / You cannot gain Block from cards for 2 turns. / Exhaust.
Peck Event Attack 1 Deal 2 damage (3/4) times.
Poor Sleep ? Curse -2 Unplayable. / Retain.
Pot of Ghouls Rare ? - Add 2 Soul into your Hand.
Prep Time Uncommon Power 1 At the start of your turn, gain 4 (upg. 6) Vigor.
Preserved Fog Ancient ? - Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck.
Production Uncommon Skill 0 Gain CECE(;CE). / Exhaust.
Prolong Uncommon Skill 0 Next turn, gain Block equal to your current Block.( / Exhaust.;)
Prowess Uncommon Power 1 Gain 1 (upg. 2) Strength. / Gain 1 (upg. 2) Dexterity.
Purity Uncommon Skill 0 Retain. / Exhaust up to 3 (upg. 5) cards in your Hand. / Exhaust.
Radiant Pearl Ancient Skill 0 At the start of each combat, add 1 Luminesce into your Hand.
Rally Rare Skill 2 ALL players gain 12 (upg. 17) Block.
Rebound Event Attack 1 Deal 9 (upg. 12) damage. / Put the next card you play this turn on top of your Draw Pile.
Regret ? Curse -2 Unplayable. / At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Relax Ancient Skill 3 Gain 16 (upg. 18) Block. / Next turn, draw 2 (upg. 3) cards and gain CECE(;CE). / Exhaust.
Rend Rare Attack 1 Deal 10 (upg. 12) damage. / Deals 5 (upg. 8) additional damage for each unique debuff on the enemy.
Restlessness Uncommon Skill 0 Retain. / If your Hand is empty, draw 2 (upg. 3) cards and gain CECE(;CE).
Rip and Tear Event Attack 1 Deal 7 (upg. 9) damage to a random enemy twice.
Rolling Boulder Rare Power 3 At the start of your turn, deal 5 (upg. 10) damage to ALL enemies and increase this damage by 5.
Salvo Uncommon Attack 1 Deal 12 (upg. 16) damage. / Retain your Hand this turn.
Scrawl Rare Skill 1 (;Retain. / )Draw cards until your Hand is full. / Exhaust.
Secret Technique Rare Skill 0 Put a Skill from your Draw Pile into your Hand.( / Exhaust.;)
Secret Weapon Rare Skill 0 Put an Attack from your Draw Pile into your Hand.( / Exhaust.;)
Seeker Strike Uncommon Attack 1 Deal 9 (upg. 12) damage. / Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Sere Talon Ancient ? - Upon pickup, lose 9 Max HP. Add 3 Wish to your Deck.
Shame ? Curse -2 Unplayable. / At the end of your turn, if this is in your Hand, gain 1 Frail.
Shiv Token Attack 0 Deal 4 (upg. 6) damage. / Exhaust.
Shockwave Uncommon Skill 2 Apply 3 (upg. 5) Weak and Vulnerable to ALL enemies. / Exhaust.
Slimed Status Status 1 Draw 1 card. / Exhaust.
Sloth Status Status -2 You cannot play more than 3 cards each turn.
Soot Status Status -2 Unplayable.
Soul Token Skill 0 Draw 2 (upg. 3) cards. / Exhaust.
Sovereign Blade Token Attack 2 Retain. / Deal 10 damage.
Splash Rare Skill 1 Choose 1 of 3 random(; Upgrade) Attacks from another character to add into your Hand. It's free to play this turn.
Spoils Map Quest Quest -2 Unplayable. / Marks a site of 600 extra [[STS2:Gold|Gold]] in the next Act.
Spore Mind ? Curse 1 Exhaust.
Squash Event Attack 1 Deal 10 (upg. 12) damage. / Apply 2 (upg. 3) Vulnerable.
Stack Event Skill 1 Gain Block equal to the number of cards in your Discard Pile(; +3).
Storybook Ancient ? - Upon pickup, add 1 Brightest Flame to your Deck.
Stratagem Uncommon Power 1 Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Tag Team Uncommon Attack 2 Deal 11 (upg. 15) damage. / The next Attack another player plays on the enemy is played an extra time.
Tanx's Whistle Ancient ? - Upon pickup, add 1 Whistle to your Deck.
Tea of Discourtesy Event ? - At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
The Ball Uncommon Attack 1 Deal 10 damage. / Increase this card's damage by 10 (upg. 15) this combat and give it to a random ally.
The Bomb Uncommon Skill 2 At the end of 3 turns, deal 40 (upg. 50) damage to ALL enemies.
The Gambit Rare Skill 0 Gain 50 (upg. 75) Block. / If you take unblocked attack damage this combat, die.
Thinking Ahead Uncommon Skill 0 Draw 2 cards. / Put 1 card from your Hand on top of your Draw Pile.( / Exhaust.;)
Thrumming Hatchet Uncommon Attack 1 Deal 11 (upg. 14) damage. / At the start of your next turn, return this to your Hand.
Toric Toughness Event Skill 2 Gain 5 (upg. 7) Block. / Gain 5 (upg. 7) Block at the start of the next 2 turns.
Toxic Status Status 1 At the end of your turn, if this is in your Hand, take 5 damage. / Exhaust.
Ultimate Defend Uncommon Skill 1 Gain 11 (upg. 15) Block.
Ultimate Strike Uncommon Attack 1 Deal 14 (upg. 20) damage.
Void Status Status -2 Unplayable. / Ethereal. / Whenever you draw this card, lose CE.
Volley Uncommon Attack -1 Deal 10 (upg. 14) damage to a random enemy X times.
Waste Away Status Status -2 Gain 1 less CE per turn.
Whistle Ancient Attack 2 Deal 33 (upg. 44) damage. / Stunned the enemy. / Exhaust.
Wish Ancient Skill 0 (;Retain. / )Put a card from your Draw Pile into your Hand. / Exhaust.
Wither Status Status -2 Unplayable. / At the end of your turn, if this is in your Hand, take 3 (upg. 6) damage.
Wound Status Status -2 Unplayable.
Writhe ? Curse -2 Unplayable. / Innate.

How to read this list

  • Cost shows base energy; upgraded values appear in parentheses where the upgrade changes them.
  • Token and status cards (colorless section) are cards that enter your deck from events, summons or enemy effects rather than card rewards.
  • Rarity keys: Basic = starting cards, Special/Event = quest, token and event-only cards.

Keep reading:

Related Guides