Slay the Spire 2 All Cards — Full Card List by Class (Every Rarity)
Published 2026-03-09Updated 2026-09-1940 min read
The complete Slay the Spire 2 card list: 600+ cards across Ironclad, Silent, Regent, Necrobinder, Defect and Colorless pools with rarity, type, cost and effect for every card.
The complete card compendium for Slay the Spire 2 Early Access — every collectible card in the game, grouped by class pool, with rarity, type, cost and effect. Costs and upgrade values shown as base (upgraded) where relevant. Bookmark it; the pool grows every patch.

Ironclad Cards
| Card | Rarity | Type | Cost | Effect |
|---|---|---|---|---|
| Aggression | Rare | Power | 1 | (;Innate. / )At the start of your turn, put a random Attack from your Pile into your Hand and Upgrade it. |
| Anger | Common | Attack | 0 | Deal 6 (upg. 8) damage. / Add a copy of this card into your Pile. |
| Armaments | Common | Skill | 1 | Gain 5 Block. / Upgrade a card (upg. ALL cards) in your Hand. |
| Ashen Strike | Uncommon | Attack | 1 | Deal 6 damage. / Deals (3/4) additional damage for each card in your Exhaust Pile. |
| Barricade | Rare | Power | 3 | Block is not removed at the start of your turn. |
| Bash | Basic | Attack | 2 | Deal 8 (upg. 10) damage. / Apply 2 (upg. 3) Vulnerable. |
| Battle Trance | Uncommon | Skill | 0 | Draw (3/4) cards. / You cannot draw additional cards this turn. |
| Blaze | Uncommon | Skill | 2 | Give another player 5 (upg. 7) Strength. |
| Blood Wall | Common | Skill | 2 | Lose 2 HP. / Gain 16 (upg. 20) Block. |
| Blood for Blood | Uncommon | Attack | 4 | Deal 18 damage. / Cost 1 less IE / for each time you lose HP in combat. |
| Bloodletting | Uncommon | Skill | 0 | Lose 3 HP. / Gain IEIE (upg. IEIEIE). |
| Bludgeon | Uncommon | Attack | 3 | Deal 32 (upg. 42) damage. |
| Body Slam | Common | Attack | 1 | Deal damage equal to your Block. |
| Brand | Rare | Skill | 0 | Lose 1 HP. / Exhaust 1 card. / Gain 1 (upg. 2) Strength. |
| Break | Ancient | Attack | 1 | Deal 20 (upg. 30) damage. / Apply 5 (upg. 7) Vulnerable. |
| Breakthrough | Common | Attack | 1 | Lose 1 HP. / Deal 9 (upg. 13) damage to ALL enemies. |
| Bully | Uncommon | Attack | 0 | Deal 4 damage. / Deals 2 (upg. 3) additional damage for each Vulnerable on the enemy. |
| Burning Pact | Uncommon | Skill | 1 | Exhaust 1 card. / Draw 2 (upg. 3) cards. |
| Cascade | Rare | Skill | -1 | Play the top X(;+1) cards of your Draw Pile. |
| Cinder | Common | Attack | 2 | Deal 18 (upg. 24) damage. / Exhaust 1 card at random. |
| Colossus | Uncommon | Skill | 1 | Gain 4 (upg. 7) Block. / You receive 50% less damage from Vulnerable enemies this turn. |
| Conflagration | Rare | Attack | 1 | Deal 2 damage to ALL enemies 4 (upg. 5) times. |
| Corruption | Ancient | Power | 3 | Skills cost 0 IE. / Whenever you play a Skill, Exhaust it. |
| Crimson Mantle | Rare | Power | 1 | At the start of your turn, lose 1 HP and gain 7 (upg. 10) Block. |
| Cruelty | Uncommon | Power | 1 | Vulnerable enemies take an additional 25% (upg. 50%) damage. |
| Dark Embrace | Rare | Power | 2 | Whenever a card is Exhaust, / draw 1 card. |
| Defend (Ironclad) | Basic | Skill | 1 | Gain 5 (upg. 8) Block. |
| Demon Form | Rare | Power | 3 | At the start of your turn, gain (3/4) Strength. |
| Demonic Shield | Uncommon | Skill | 0 | Lose 1 HP. / Give another player Block equal to your Block.( / Exhaust.;) |
| Dismantle | Uncommon | Attack | 1 | Deal 8 (upg. 10) damage. / If the enemy is Vulnerable, hits twice. |
| Dominate | Rare | Skill | 1 | Apply 1 (upg. 2) Vulnerable. / Gain 1 Strength for each Vulnerable on the enemy. / Exhaust. |
| Drum of Battle | Uncommon | Skill | 1 | Draw 2 cards. / When this card is Exhaust, gain IEIE (upg. IEIEIE). |
| Evil Eye | Uncommon | Skill | 1 | Gain 8 (upg. 11) Block. / Gain another 8 (upg. 11) Block if you have Exhaust a card this turn. |
| Expect a Fight | Uncommon | Skill | 3 | Gain 15 (upg. 16) Block. / Gains 5 (upg. 8) additional Block for each Strength you have. |
| Feed | Rare | Attack | 1 | Deal 10 (upg. 12) damage. / If Fatal, raise your Max HP by (3/4). / Exhaust. |
| Feel No Pain | Uncommon | Power | 1 | Whenever a card is Exhaust, gain (3/4) Block. |
| Fiend Fire | Rare | Attack | 2 | Exhaust your Hand. / Deal 7 (upg. 10) damage for each card Exhaust. / Exhaust. |
| Fight Me! | Uncommon | Attack | 2 | Deal 5 (upg. 6) damage twice. / Gain (3/4) Strength. / The enemy gains 1 Strength. |
| Flame Barrier | Uncommon | Skill | 2 | Gain 12 (upg. 16) Block. / Whenever you are attacked this turn, deal 4 (upg. 6) damage back. |
| Forgotten Ritual | Uncommon | Skill | 1 | Gain IEIEIE (upg. 4 IE). / Exhaust. |
| Grapple | Uncommon | Attack | 1 | Deal 7 (upg. 9) damage. / Whenever you gain Block this turn, deal 5 damage to the enemy. |
| Havoc | Common | Skill | 1 | Play the top card of your Draw Pile and Exhaust it. |
| Headbutt | Common | Attack | 1 | Deal 9 (upg. 12) damage. / Put a card from your Pile on top of your Draw Pile. |
| Hellraiser | Rare | Power | 2 | Whenever you draw a card containing "Strike", it is played against a random enemy. |
| Hemokinesis | Uncommon | Attack | 1 | Lose 2 HP. / Deal 15 (upg. 20) damage. |
| Howl from Beyond | Uncommon | Attack | 3 | Deal 18 (upg. 24) damage to ALL enemies. / At the end of your turn, if this is in your Exhaust, play it. |
| Impervious | Rare | Skill | 2 | Gain 30 (upg. 40) Block. / Exhaust. |
| Infernal Blade | Uncommon | Skill | 1 | Add a random Attack into your Hand. It's free to play this turn. / Exhaust. |
| Inferno | Uncommon | Power | 1 | At the start of your turn, lose 1 HP. / Whenever you lose HP on your turn, deal 6 (upg. 9) damage to ALL enemies. |
| Inflame | Uncommon | Power | 1 | Gain 2 (upg. 3) Strength. |
| Iron Wave | Common | Attack | 1 | Gain 5 (upg. 7) Block. / Deal 5 (upg. 7) damage. |
| Juggernaut | Rare | Power | 2 | Whenever you gain Block, deal 6 (upg. 8) damage to a random enemy. |
| Juggling | Uncommon | Power | 1 | (;Innate. / )Add a copy of the third Attack you play each turn into your Hand. |
| Mangle | Rare | Attack | 3 | Deal 20 (upg. 26) damage. / Enemy loses 10 (upg. 15) Strength this turn. |
| Midnight | Rare | Attack | 12 | Deal 60 (upg. 72) damage. / Costs 1 less IE for each card Exhaust this combat by ANYONE. |
| Molten Fist | Common | Attack | 1 | Deal 10 (upg. 14) damage. / Double the enemy's Vulnerable. / Exhaust. |
| Not Yet | Rare | Skill | 2 | Heal 10 (upg. 13) HP. / Exhaust. |
| Offering | Rare | Skill | 0 | Lose 6 HP. / Gain IEIE. / Draw 3 (upg. 5) cards. / Exhaust. |
| One-Two Punch | Rare | Skill | 1 | This turn, your next Attack is (upg. 2 Attacks are) played an extra time. |
| Outrage | Uncommon | Attack | 0 | Deal 9 (upg. 13) damage. Add a copy of this card into EVERYONE'S Discard Pile. |
| Pact's End | Rare | Attack | 0 | If you have 3 or more cards in your Exhaust Pile, / deal 18 (upg. 24) damage to ALL enemies. |
| Perfected Strike | Common | Attack | 2 | Deal 6 damage. / Deals 2 (upg. 3) additional damage for ALL your cards containing “Strike”. |
| Pillage | Uncommon | Attack | 1 | Deal 6 (upg. 9) damage. / Draw cards until you draw a non-Attack card. |
| Pommel Strike | Common | Attack | 1 | Deal 9 (upg. 10) damage. / Draw 1 card (upg. 2 cards). |
| Primal Force | Rare | Skill | 0 | Transform all Attacks in your Hand into Giant Rock(;+). |
| Pyre | Rare | Power | 2 | Gain IE (upg. IEIE) at the start of each turn. |
| Rage | Uncommon | Skill | 0 | Whenever you play an Attack this turn, gain 3 (upg. 5) Block. |
| Rampage | Uncommon | Attack | 1 | Deal 10 damage. / Increase this card's damage by 5 (upg. 10) this combat. |
| Rupture | Uncommon | Power | 1 | Whenever you lose HP on your turn, gain 1 (upg. 2) Strength. |
| Second Wind | Uncommon | Skill | 1 | Exhaust all non-Attack cards in your Hand. Gain 5 (upg. 7) Block for each card Exhaust. |
| Setup Strike | Common | Attack | 1 | Deal 7 (upg. 9) damage. / Gain (3/4) Strength this turn. |
| Shrug It Off | Common | Skill | 1 | Gain 8 (upg. 11) Block. / Draw 1 card. |
| Spite | Uncommon | Attack | 0 | Deal 5 damage. If you lost HP this turn, hits 2 (upg. 3) times. |
| Stampede | Uncommon | Power | 2 | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. |
| Stoke | Rare | Skill | 1 | Exhaust your Hand. / Add 1 random (;Upgrade) card into your Hand for each card Exhaust. |
| Stomp | Uncommon | Attack | 3 | Deal 12 (upg. 15) damage to ALL enemies. / Costs 1 less IE for each Attack played this turn. |
| Stone Armor | Uncommon | Power | 1 | Gain 4 (upg. 6) Plating. |
| Strike (Ironclad) | Basic | Attack | 1 | Deal 6 (upg. 9) damage. |
| Sword Boomerang | Common | Attack | 1 | Deal 3 damage to a random enemy (3/4) times. |
| Tank | Rare | Power | 1 | Take 50% additional damage from enemies. / Allies take 50% less damage from enemies. |
| Taunt | Common | Skill | 1 | Gain 6 (upg. 7) Block. / Apply 1 (upg. 2) Vulnerable. |
| Tear Asunder | Rare | Attack | 2 | Deal 5 (upg. 7) damage. / Hits an additional time for each time you lost HP this combat. |
| Thrash | Rare | Attack | 1 | Deal 4 (upg. 6) damage twice. / Exhaust a random Attack in your Hand and add its damage to this card. |
| Thunderclap | Common | Attack | 1 | Deal 4 (upg. 7) damage and apply 1 Vulnerable to ALL enemies. |
| Tremble | Common | Skill | 1 | Apply (3/4) Vulnerable. / Exhaust. |
| True Grit | Common | Skill | 1 | Gain 7 (upg. 9) Block. / Exhaust 1 card( at random;). |
| Twin Strike | Common | Attack | 1 | Deal 5 (upg. 7) damage twice. |
| Unmovable | Rare | Power | 2 | The first time you gain Block from a card each turn, double the amount gained. |
| Unrelenting | Uncommon | Attack | 2 | Deal 14 (upg. 20) damage. / The next Attack you play costs 0 IE. |
| Uppercut | Uncommon | Attack | 2 | Deal 13 damage. / Apply 1 (upg. 2) Weak. / Apply 1 (upg. 2) Vulnerable. |
| Vicious | Uncommon | Power | 1 | Whenever you apply Vulnerable, draw 1 card (upg. 2 cards). |
| Whirlwind | Uncommon | Attack | -1 | Deal 5 (upg. 8) damage to ALL enemies X times. |
Silent Cards
| Card | Rarity | Type | Cost | Effect |
|---|---|---|---|---|
| Abrasive | Rare | Power | 3 | Sly. / Gain 1 Dexterity. / Gain 4 (upg. 6) Thorns. |
| Accelerant | Uncommon | Power | 1 | Poison is triggered 1 (upg. 2) additional time (upg. times). |
| Accuracy | Uncommon | Power | 1 | Shiv deal 4 (upg. 6) additional damage. |
| Acrobatics | Uncommon | Skill | 1 | Draw (3/4) cards. / Discard 1 card. |
| Adrenaline | Rare | Skill | 0 | Gain SE (upg. SESE). / Draw 2 cards. / Exhaust. |
| Afterimage | Rare | Power | 1 | (;Innate. / )Whenever you play a card, gain 1 Block. |
| Anticipate | Common | Skill | 0 | Gain 2 (upg. 4) Dexterity this turn. |
| Assassinate | Rare | Attack | 0 | Innate. / Deal 10 (upg. 13) damage. / Apply 1 (upg. 2) Vulnerable. / Exhaust. |
| Backflip | Common | Skill | 1 | Gain 5 (upg. 8) Block. / Draw 2 cards. |
| Backstab | Uncommon | Attack | 0 | Innate. / Deal 11 (upg. 15) damage. / Exhaust. |
| Blade Dance | Common | Skill | 1 | Add (3/4) Shiv into your Hand. / Exhaust. |
| Blade Symphony | Uncommon | Skill | 2 | Add 2 Shiv to ALL players' Hands. |
| Blade of Ink | Rare | Skill | 1 | Add 2 (upg. 3) Inky Shiv into your Hand. |
| Blur | Uncommon | Skill | 1 | Gain 5 (upg. 8) Block. / Block is not removed at the start of your next turn. |
| Bouncing Flask | Uncommon | Skill | 2 | Apply 3 Poison to a random enemy (3/4) times. |
| Bubble Bubble | Uncommon | Skill | 1 | If the enemy has Poison, apply 9 (upg. 12) Poison. |
| Bullet Time | Rare | Skill | 3 | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. |
| Burst | Rare | Skill | 1 | This turn, your next Skill is (upg. 2 Skills are) played an extra time. |
| Calculated Gamble | Uncommon | Skill | 0 | (;Retain. / )Discard your Hand, / then draw that many cards. / Exhaust. |
| Cloak and Dagger | Common | Skill | 1 | Gain 6 Block. / Add 1 Shiv (upg. 2 Shiv) into your Hand. |
| Concoct | Uncommon | Skill | 0 | Choose another player. / Whenever their Attacks deal unblocked damage this turn, they apply (3/4) Poison. |
| Corrosive Wave | Rare | Skill | 1 | Whenever you draw a card this turn, apply 2 (upg. 3) Poison to ALL enemies. |
| Dagger Spray | Common | Attack | 1 | Deal 4 (upg. 6) damage to ALL enemies twice. |
| Dagger Throw | Common | Attack | 1 | Deal 9 (upg. 12) damage. / Draw 1 card. / Discard 1 card. |
| Dash | Uncommon | Attack | 2 | Gain 10 (upg. 13) Block. / Deal 10 (upg. 13) damage. |
| Deadly Poison | Common | Skill | 1 | Apply 5 (upg. 7) Poison. |
| Defend (Silent) | Basic | Skill | 1 | Gain 5 (upg. 8) Block. |
| Deflect | Common | Skill | 0 | Gain 4 (upg. 7) Block. |
| Dodge and Roll | Common | Skill | 1 | Gain 4 (upg. 6) Block. / Next turn, gain 4 (upg. 6) Block. |
| Echoing Slash | Uncommon | Attack | 1 | Deal 10 (upg. 13) damage to ALL enemies. / Repeat this effect for each enemy killed. |
| Envenom | Rare | Power | 2 | Whenever an Attack deals unblocked damage, apply 1 (upg. 2) Poison. |
| Escape Plan | Uncommon | Skill | 0 | Draw 1 card. / If you draw a Skill, gain 3 (upg. 5) Block. |
| Expertise | Uncommon | Skill | 1 | Draw 2 (upg. 3) cards. / They gain Retain this turn. |
| Expose | Uncommon | Skill | 0 | Remove all Artifact and Block from the enemy. / Apply 2 (upg. 3) Vulnerable. / Exhaust. |
| Fade | Uncommon | Skill | 0 | Retain. / Another player gains 6 (upg. 9) Dexterity this turn. |
| Fan of Knives | Rare | Power | 2 | Shiv now hit ALL enemies. / Add 4 (upg. 5) Shiv into your Hand. |
| Finisher | Uncommon | Attack | 1 | Deal 6 (upg. 8) damage for each Attack already played this turn. |
| Flanking | Rare | Skill | 2 | The enemy takes double damage from other players this turn. |
| Flechettes | Uncommon | Attack | 1 | Deal 5 (upg. 7) damage for each Skill in your Hand. |
| Flick-Flack | Common | Attack | 1 | Sly. / Deal 7 (upg. 9) damage to ALL enemies. |
| Footwork | Uncommon | Power | 1 | Gain 2 (upg. 3) Dexterity. |
| Grand Finale | Rare | Attack | 0 | Can only be played if there are no cards in your Draw Pile. Deal 60 (upg. 75) damage to ALL enemies. |
| Hand Trick | Uncommon | Skill | 1 | Gain 7 (upg. 10) Block. / Add Sly to a Skill in your Hand this turn. |
| Haze | Uncommon | Skill | 2 | Apply 4 (upg. 6) Poison and 1 (upg. 2) Weak to ALL enemies. |
| Hidden Daggers | Uncommon | Skill | 0 | Discard 2 cards. / Add 2 Shiv(;+) into your Hand. |
| Infinite Blades | Uncommon | Power | 1 | (;Innate. / )At the start of your turn, add 1 Shiv into your Hand. |
| Knife Trap | Rare | Skill | 2 | Play (upg. Upgrade and play) every Shiv in your Exhaust Pile on the enemy. |
| Leading Strike | Common | Attack | 1 | Deal 3 (upg. 6) damage. / Add 2 Shiv into your Hand. |
| Leg Sweep | Uncommon | Skill | 2 | Apply 2 (upg. 3) Weak. / Gain 11 (upg. 14) Block. |
| Malaise | Rare | Skill | -1 | Enemy loses X (upg. X+1) Strength. / Apply X (upg. X+1) Weak. / Exhaust. |
| Master Planner | Rare | Power | 2 | When you play a Skill, it gains Sly. |
| Memento Mori | Uncommon | Attack | 1 | Deal 9 (upg. 11) damage. / Deals 4 (upg. 5) additional damage for each card discarded this turn. |
| Mirage | Uncommon | Skill | 1 | Gain Block equal to Poison on ALL enemies.( / Exhaust.;) |
| Murder | Rare | Attack | 3 | Deal 1 damage. / Deals 1 additional damage for each card drawn this combat. |
| Neutralize | Basic | Attack | 0 | Deal (3/4) damage. / Apply 1 (upg. 2) Weak. |
| Nightmare | Rare | Skill | 3 | Choose a card. / Next turn, add 3 copies of that card into your Hand. / Exhaust. |
| Noxious Fumes | Uncommon | Power | 1 | At the start of your turn, apply 2 (upg. 3) Poison to ALL enemies. |
| Outbreak | Rare | Skill | 3 | Apply 9 (upg. 12) Poison to ALL enemies. / Poison triggers immediately. |
| Phantom Blades | Uncommon | Power | 1 | Shiv gain Retain. / The first Shiv you play each turn deals 9 (upg. 12) additional damage. |
| Piercing Wail | Common | Skill | 1 | ALL enemies lose 6 (upg. 8) Strength this turn. / Exhaust. |
| Pinpoint | Uncommon | Attack | 3 | Deal 15 (upg. 19) damage. / Costs 1 less SE for each Skill played this turn. |
| Poisoned Stab | Common | Attack | 1 | Deal 6 (upg. 8) damage. / Apply (3/4) Poison. |
| Pounce | Uncommon | Attack | 2 | Deal 14 (upg. 20) damage. / The next Skill you play costs 0 SE. |
| Precise Cut | Uncommon | Attack | 0 | Deal 13 (upg. 16) damage. / Deals 2 less damage for each other card in your Hand. |
| Predator | Common | Attack | 2 | Deal 15 (upg. 20) damage. / Next turn, draw 2 cards. |
| Prepared | Common | Skill | 0 | Draw 1 card (upg. 2 cards). / Discard 1 card (upg. 2 cards). |
| Reflex | Uncommon | Skill | 3 | Sly. / Draw 2 (upg. 3) cards. |
| Ricochet | Common | Attack | 2 | Sly. / Deal 3 damage to a random enemy 4 (upg. 5) times. |
| Serpent Form | Rare | Power | 3 | Whenever you play a card, deal 4 (upg. 6) damage to a random enemy. |
| Shadow Step | Rare | Skill | 1 | Discard your Hand. / Next turn, Attacks deal double damage. |
| Shadowmeld | Rare | Skill | 1 | Double your Block gain this turn. |
| Sidestep | Uncommon | Skill | 0 | Next turn, gain SE(;SE). |
| Skewer | Uncommon | Attack | -1 | Deal 8 (upg. 11) damage X times. |
| Slice | Common | Attack | 0 | Deal 6 (upg. 9) damage. |
| Snakebite | Common | Skill | 2 | Retain. / Apply 7 (upg. 10) Poison. |
| Sneaky | Rare | Power | 2 | Sly. / Whenever another player attacks an enemy, gain 1 (upg. 2) Block. |
| Speedster | Uncommon | Power | 2 | (;Innate. / )Whenever you draw a card during your turn, deal 2 damage to ALL enemies. |
| Storm of Steel | Rare | Skill | 1 | Discard your Hand. / Add 1 Shiv (upg. Shiv) into your Hand for each card discarded. |
| Strangle | Uncommon | Attack | 1 | Deal 8 (upg. 10) damage. / Whenever you play a card this turn, the enemy loses 2 (upg. 3) HP. |
| Strike (Silent) | Basic | Attack | 1 | Deal 6 (upg. 9) damage. |
| Sucker Punch | Common | Attack | 1 | Deal 8 (upg. 10) damage. / Apply 1 (upg. 2) Weak. |
| Suppress | Ancient | Attack | 0 | Innate. / Deal 11 (upg. 17) damage. / Apply 3 (upg. 5) Weak. |
| Survivor | Basic | Skill | 1 | Gain 8 (upg. 11) Block. / Discard 1 card. |
| Tactician | Uncommon | Skill | 3 | Sly. / Gain SE(;SE). |
| The Hunt | Rare | Attack | 1 | Deal 10 (upg. 15) damage. / If Fatal, gain an additional card reward. / Exhaust. |
| Tools of the Trade | Rare | Power | 1 | At the start of your turn, draw 1 card and discard 1 card. |
| Tracking | Rare | Power | 2 | Weak enemies take 50% more damage from Attacks. |
| Untouchable | Common | Skill | 2 | Sly. / Gain 6 (upg. 9) Block. |
| Up My Sleeve | Uncommon | Skill | 2 | Add (3/4) Shiv into your Hand. / Reduce this card's cost by 1. |
| Well-Laid Plans | Rare | Power | 2 | At the end of your turn, you no longer discard your Hand. |
| Wraith Form | Ancient | Power | 3 | Gain 2 (upg. 3) Intangible. / At the start of your turn, lose 1 Dexterity. |
Regent Cards
| Card | Rarity | Type | Cost | Effect |
|---|---|---|---|---|
| Alignment | Uncommon | Skill | 0 | Gain RERE(;RE). |
| Arsenal | Rare | Power | 1 | (;Innate. / )Whenever you create a card, gain 1 Strength. |
| Astral Pulse | Common | Attack | 0 | Deal 6 (upg. 8) damage to ALL enemies twice. |
| BEGONE! | Common | Skill | 1 | Choose a card in your Hand to Transform into Minion Strike(;+). |
| Beat into Shape | Rare | Attack | 1 | Deal 5 (upg. 7) damage. / Forge 5 (upg. 7). / Forge an additional 5 (upg. 7) for every other time you've hit the enemy this turn. |
| Big Bang | Rare | Skill | 0 | (;Innate. / )Draw 1 card. / Gain RE. / Gain ST. / Forge 5. / Exhaust. |
| Black Hole | Uncommon | Power | 1 | Whenever you spend or gain ST, deal (3/4) damage to ALL enemies. |
| Bombardment | Rare | Attack | 3 | Deal 18 (upg. 24) damage. / At the start of your turn, if this is in your Exhaust [[sts2:Mechanics#Piles|Pile]], / play it. / Exhaust. |
| Bulwark | Uncommon | Skill | 2 | Gain 12 (upg. 15) Block. / Forge 10 (upg. 13). |
| Bundle of Joy | Rare | Skill | 1 | Add (3/4) random Colorless cards into your [[sts2:Mechanics#Piles|Hand]]. / Exhaust. |
| CHARGE!! | Uncommon | Skill | 1 | Choose 2 cards in your Draw Pile to Transform into Minion Dive Bomb(;+). |
| Celestial Might | Common | Attack | 2 | Deal 6 damage (3/4) times. |
| Child of the Stars | Uncommon | Power | 1 | Whenever you spend ST , gain 2 (upg. 3) Block for each ST spent. |
| Cloak of Stars | Common | Skill | 0 | Gain 7 (upg. 10) Block. |
| Collision Course | Common | Attack | 0 | Deal 10 (upg. 14) damage. / Add a Debris into your Hand. |
| Comet | Rare | Attack | 0 | Deal 33 (upg. 44) damage. / Apply 3 Weak. / Apply 3 Vulnerable. |
| Conqueror | Uncommon | Skill | 1 | Forge 3 (upg. 5). / Sovereign Blade deals double damage to the enemy this turn. |
| Constellation | Uncommon | Skill | 0 | Another player draws 1 card, gains RE, and gains 9 (upg. 12) Block. |
| Convergence | Uncommon | Skill | 1 | Next turn, / gain RE and ST(;ST). / Retain your Hand this turn. |
| Cosmic Indifference | Common | Skill | 1 | Gain 6 (upg. 9) Block. / Put a card from your [[sts2:Mechanics#Piles|Discard Pile]] on top of your Draw Pile. |
| Crash Landing | Rare | Attack | 1 | Deal 21 (upg. 26) damage to ALL enemies. / Fill your Hand with Debris. |
| Crescent Spear | Common | Attack | 1 | Deal 8 damage. / Deals 2 (upg. 3) additional damage for ALL your cards that have a ST cost. |
| Crush Under | Common | Attack | 1 | Deal 8 (upg. 9) damage to ALL enemies. All enemies lose 1 (upg. 2) Strength this turn. |
| Decisions, Decisions | Rare | Skill | 0 | Draw 3 (upg. 5) cards. / Choose a Skill in your Hand and play it 3 times. / Exhaust. |
| Defend (Regent) | Basic | Skill | 1 | Gain 5 (upg. 8) Block. |
| Devastate | Uncommon | Attack | 1 | Deal 35 (upg. 45) damage. |
| Dying Star | Rare | Attack | 1 | Ethereal. / Deal 9 (upg. 11) damage to ALL enemies. ALL enemies lose 9 (upg. 11) Strength this turn. |
| Falling Star | Basic | Attack | 0 | Deal 8 (upg. 12) damage. / Apply 1 Weak. / Apply 1 Vulnerable. |
| Foregone Conclusion | Rare | Skill | 1 | Next turn, put 2 (upg. 3) cards from your Draw Pile into your Hand. |
| Furnace | Uncommon | Power | 1 | At the start of your turn, Forge 5 (upg. 7). |
| GUARDS!!! | Rare | Skill | 2 | Transform any number of cards in your Hand into Minion Sacrifice(;+). / Exhaust. |
| Gamma Blast | Uncommon | Attack | 0 | Deal 13 (upg. 18) damage. / Apply 2 Weak. / Apply 2 Vulnerable. |
| Gather Light | Common | Skill | 1 | Gain 8 (upg. 11) Block. / Gain ST. |
| Genesis | Rare | Power | 2 | At the start of your turn, gain STST(;ST). |
| Glimmer | Uncommon | Skill | 1 | Draw (3/4) cards. / Put 1 card from your Hand on top of your Draw Pile. |
| Glitterstream | Common | Skill | 2 | Gain 11 (upg. 13) Block. / Next turn, gain 5 (upg. 7) Block. |
| Glow | Common | Skill | 1 | Gain ST(;ST). / Draw 1 card. / Next turn, draw 1 card. |
| Guiding Star | Common | Attack | 1 | Deal 12 (upg. 13) damage. / Next turn, draw 2 (upg. 3) cards. |
| Hammer Time | Rare | Power | 2 | Whenever you Forge, all allies Forge as well. |
| Heavenly Drill | Rare | Attack | -1 | Deal 8 (upg. 10) damage X times. / Double X if it's 4 or more. |
| Hegemony | Uncommon | Attack | 2 | Deal 15 (upg. 18) damage. / Next turn, gain RERE(;RE). |
| Heirloom Hammer | Rare | Attack | 2 | Deal 20 (upg. 25) damage. / Choose a Colorless card in your Hand. Add a copy of that card into your Hand. |
| Hidden Cache | Common | Skill | 1 | Gain ST. / Next turn, gain STSTST(;ST). |
| I Am Invincible | Rare | Skill | 1 | Gain 10 (upg. 13) Block. / At the end of your turn, if this is on top of your Draw Pile, play it. |
| Kingly Kick | Uncommon | Attack | 4 | Deal 27 (upg. 35) damage. / Whenever you draw this card, reduce its cost by 1. |
| Kingly Punch | Uncommon | Attack | 1 | Deal 8 (upg. 10) damage. / Whenever you draw this card, increase its damage by 4 (upg. 6) this combat. |
| Knockout Blow | Uncommon | Attack | 3 | Deal 30 (upg. 38) damage. / If this kills an enemy, gain STSTSTSTST. |
| Know Thy Place | Common | Skill | 0 | Apply 1 Weak. / Apply 1 Vulnerable.( / Exhaust.;) |
| Largesse | Uncommon | Skill | 0 | Another player adds 1 random(; Upgrade) Colorless card to their Hand. |
| Lunar Blast | Uncommon | Attack | 0 | Deal 4 (upg. 5) damage for each Skill already played this turn. |
| Make It So | Rare | Attack | 0 | Deal 6 (upg. 9) damage. / Every 3 Skills you play in a turn, put this into your Hand. |
| Manifest Authority | Uncommon | Skill | 1 | Gain 7 (upg. 8) Block. / Add 1 random(; Upgrade) Colorless card into your Hand. |
| Meteor Shower | Ancient | Attack | 0 | Deal 14 (upg. 21) damage to ALL enemies. / Apply 2 Weak and Vulnerable to ALL enemies. |
| Monarch's Gaze | Rare | Power | 2 | Whenever you attack an enemy, it loses 1 Strength this turn. |
| Monologue | Uncommon | Skill | 0 | (;Retain. / )Whenever you play a card this turn, gain 1 Strength this turn. |
| Neutron Aegis | Rare | Power | 1 | Gain 8 (upg. 11) Plating. |
| Orbit | Uncommon | Power | 2 | Every 4 RE you spend, / gain RE. |
| Pale Blue Dot | Uncommon | Power | 1 | If you play 5 or more cards in a turn, draw 1 card (upg. 2 cards) at the start of your next turn. |
| Parry | Uncommon | Power | 1 | Sovereign Blade now gains / 10 (upg. 14) Block. |
| Particle Wall | Uncommon | Skill | 0 | Gain 9 (upg. 12) Block. / Return this card to your Hand. |
| Patter | Common | Skill | 1 | Gain 8 (upg. 10) Block. / Gain 2 (upg. 3) Vigor. |
| Photon Cut | Common | Attack | 1 | Deal 10 (upg. 13) damage. / Draw 1 card (upg. 2 cards). / Put 1 card from your Hand on top of your Draw Pile. |
| Pillar of Creation | Uncommon | Power | 1 | Whenever you create a card, gain 2 (upg. 3) Block. |
| Plot | Uncommon | Skill | 1 | Next turn, ALL players draw 2 (upg. 3) cards. |
| Prophesize | Uncommon | Skill | 2 | Draw 6 (upg. 9) cards. |
| Quasar | Uncommon | Skill | 0 | Choose 1 of 3 random(; Upgrade) Colorless cards to add into your Hand. |
| Radiate | Uncommon | Attack | 0 | Deal (3/4) damage to ALL enemies for each ST gained this turn. |
| Refine Blade | Common | Skill | 1 | Forge 8 (upg. 12). / Next turn, gain RE. |
| Reflect | Uncommon | Skill | 1 | Gain 15 (upg. 20) Block. / Block attack damage is reflected to your attacker this turn. |
| Resonance | Uncommon | Skill | 1 | Gain 1 (upg. 2) Strength. ALL enemies lose 1 Strength. |
| Royal Gamble | Uncommon | Skill | 0 | (;Retain. / )Gain 9 ST. / Exhaust. |
| Royalties | Rare | Power | 1 | At the end of combat, gain 30 (upg. 40) Gold. |
| Seeking Edge | Rare | Power | 1 | Forge 7 (upg. 11). / Sovereign Blade now deals damage to ALL enemies. |
| Seven Stars | Rare | Attack | 2 | Deal 7 damage to ALL enemies 7 times. |
| Shining Strike | Uncommon | Attack | 1 | Deal 8 (upg. 11) damage. / Gain STST. / Put this card on top of your Draw Pile. |
| Solar Strike | Common | Attack | 1 | Deal 9 (upg. 10) damage. / Gain ST(;ST). |
| Spectrum Shift | Uncommon | Power | 2 | At the start of your turn, add 1 random Colorless card into your Hand. |
| Spoils of Battle | Common | Skill | 1 | Forge 6 (upg. 9). / Draw 2 cards. |
| Stardust | Uncommon | Attack | 0 | Deal 5 (upg. 7) damage to a random enemy X times. |
| Strike (Regent) | Basic | Attack | 1 | Deal 6 (upg. 9) damage. |
| Summon Forth | Uncommon | Skill | 1 | Put Sovereign Blade into your Hand from anywhere. / Forge 8 (upg. 11). |
| Supermassive | Uncommon | Attack | 1 | Deal 5 damage. / Deals (3/4) additional damage for each card you created this combat. |
| Sword Sage | Rare | Power | 2 | Sovereign Blade gains Replay 1. |
| Terraforming | Uncommon | Skill | 1 | Gain 7 (upg. 10) Vigor. |
| The Sealed Throne | Ancient | Power | 1 | Whenever you play a card, gain ST. |
| The Smith | Rare | Skill | 1 | Forge 30 (upg. 40). |
| Tutor | Rare | Skill | 1 | Another player chooses a card in their Draw Pile to add into their Hand. |
| Tyranny | Rare | Power | 1 | (;Innate. / )At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. |
| Venerate | Basic | Skill | 1 | Gain STST(;ST). |
| Void Form | Rare | Power | 3 | (Ethereal. / ;)End your turn. / The first 2 cards you play each turn are free to play. |
| Wrought in War | Common | Attack | 1 | Deal 7 (upg. 9) damage. / Forge 7 (upg. 9). |
Necrobinder Cards
| Card | Rarity | Type | Cost | Effect |
|---|---|---|---|---|
| Afterlife | Common | Skill | 1 | Summon 6 (upg. 9). / Exhaust. |
| Banshee's Cry | Rare | Attack | 9 | Deal 33 damage to ALL enemies. / Costs NENE less for each Ethereal card played this combat. |
| Blight Strike | Common | Attack | 1 | Deal 8 (upg. 10) damage. / Apply Doom equal to damage dealt. |
| Bodyguard | Basic | Skill | 1 | Summon 5 (upg. 7). |
| Bone Shards | Uncommon | Attack | 1 | If Osty is alive, he deals 9 (upg. 12) damage to ALL enemies and you gain 9 (upg. 12) Block. / Osty dies. |
| Borrowed Time | Uncommon | Skill | 1 | Gain 4 (upg. 6)NE. / Cards cost an additional NE this turn. |
| Bury | Uncommon | Attack | 4 | Deal 52 (upg. 63) damage. |
| Cacophony | Rare | Power | 2 | Every 33 cards drawn by ALL players, deal 66 (upg. 99) damage to a random enemy. |
| Calcify | Uncommon | Power | 1 | Osty attacks deal 4 (upg. 6) additional damage. |
| Call of the Void | Rare | Power | 1 | (;Innate. / )At the start of your turn, add 1 random card into your Hand. It gains Ethereal. |
| Capture Spirit | Uncommon | Skill | 1 | Enemy loses (3/4) HP. / Add (3/4) Soul into your Draw Pile. |
| Cleanse | Uncommon | Skill | 1 | Summon 3 (upg. 5). / Exhaust 1 card from your Draw Pile. |
| Countdown | Uncommon | Power | 1 | At the start of your turn, apply 6 (upg. 9) Doom to a random enemy. |
| Danse Macabre | Uncommon | Power | 1 | Whenever you play a card that costs NENE or more, gain 4 (upg. 6) Block. |
| Death March | Uncommon | Attack | 1 | Deal 8 (upg. 9) damage. / Deals 4 (upg. 6) additional damage for each card drawn during your turn. |
| Death's Door | Uncommon | Skill | 1 | Gain 6 (upg. 7) Block. / If you applied Doom this turn, gain Block 2 additional times. |
| Deathbringer | Uncommon | Skill | 2 | Apply 21 (upg. 26) Doom and 1 Weak to ALL enemies. |
| Debilitate | Uncommon | Attack | 1 | Deal 10 (upg. 12) damage. / Vulnerable and Weak are twice as effective against the enemy for the next 2 (upg. 3) turns. |
| Defend (Necrobinder) | Basic | Skill | 1 | Gain 5 (upg. 8) Block. |
| Defile | Common | Attack | 1 | Ethereal. / Deal 13 (upg. 17) damage. |
| Defy | Common | Skill | 1 | Ethereal. / Gain 6 (upg. 9) Block. / Apply 1 Weak. |
| Delay | Uncommon | Skill | 2 | Gain 11 (upg. 13) Block. / Next turn, / gain NE(;NE). |
| Demesne | Rare | Power | 3 | Ethereal. / At the start of your turn, gain NE and draw 1 additional card. |
| Devour Life | Rare | Power | 1 | Whenever you play a Soul, Summon 1 (upg. 2). |
| Dirge | Uncommon | Skill | -1 | Summon (3/4) X times. / Add X Soul(;+) into your Draw Pile. / Exhaust. |
| Drain Power | Common | Attack | 1 | Deal 10 (upg. 12) damage. / Upgrade 2 (upg. 3) random cards in your Pile. |
| Dredge | Uncommon | Skill | 1 | (;Retain. / )Put 3 cards from your Pile into your Hand. / Exhaust. |
| Eidolon | Rare | Skill | 2 | Play ALL Ethereal cards in your Exhaust Pile. / Exhaust. |
| End of Days | Rare | Skill | 3 | Apply 29 (upg. 37) Doom to ALL enemies. / Kill enemies with at least as much Doom as HP. |
| Enfeebling Touch | Uncommon | Skill | 1 | Ethereal. / Enemy loses 8 (upg. 11) Strength this turn. |
| Eradicate | Rare | Attack | -1 | Retain. / Deal 11 (upg. 14) damage X times. |
| Fear | Common | Attack | 1 | Ethereal. / Deal 7 (upg. 8) damage. / Apply 1 (upg. 2) Vulnerable. |
| Fetch | Uncommon | Attack | 0 | Osty deals 3 (upg. 6) damage. / If this is the first time this card has been played this turn, draw 1 card. |
| Flatten | Common | Attack | 2 | Osty deals 12 (upg. 16) damage. / This card costs 0 NE if Osty has attacked this turn. |
| Forbidden Grimoire | Ancient | Power | 2 | At the end of combat, you may remove a card from your Deck. / Eternal. |
| Friendship | Uncommon | Power | 1 | Lose 2 (upg. 1) Strength. / Gain NE at the start of each turn. |
| Glimpse Beyond | Rare | Skill | 1 | ALL players add (3/4) Soul into their Draw Pile. / Exhaust. |
| Grave Warden | Common | Skill | 1 | Gain 8 (upg. 11) Block. / Add a Soul into your Draw Pile. |
| Graveblast | Common | Attack | 1 | Deal 4 (upg. 6) damage. / Put a card from your Pile into your Hand.( / Exhaust.;) |
| Hang | Rare | Attack | 1 | Deal 10 (upg. 13) damage. / Double the damage ALL Hang cards deal to this enemy. |
| Haunt | Uncommon | Power | 1 | Whenever you play a Soul, a random enemy loses 7 (upg. 9) HP. |
| High Five | Uncommon | Attack | 2 | Osty deals 11 (upg. 13) damage / and applies 2 (upg. 3) Vulnerable / to ALL enemies. |
| Invoke | Common | Skill | 1 | Next turn, Summon 2 (upg. 3) and gain NENE(;NE). |
| Legion of Bone | Uncommon | Skill | 2 | ALL players Summon 6 (upg. 8). |
| Lethality | Uncommon | Power | 1 | Ethereal. / The first Attack each turn deals 50% (upg. 75%) additional damage. |
| Melancholy | Uncommon | Skill | 3 | Gain 13 (upg. 17) Block. / Reduce this card's cost by NE whenever ANYONE dies. |
| Misery | Rare | Attack | 0 | (;Retain. / )Deal 7 (upg. 9) damage. / Apply any debuffs on the enemy to ALL other enemies. |
| Necro Mastery | Rare | Power | 2 | Summon 5 (upg. 8). / Whenever Osty loses HP, / ALL enemies lose that much HP as well. |
| Negative Pulse | Common | Skill | 1 | Gain 5 (upg. 6) Block. / Apply 7 (upg. 11) Doom to ALL enemies. |
| Neurosurge | Rare | Power | 0 | Gain NENENE (upg. 4NE). / Draw 2 cards. / At the start of your turn, apply 3 Doom to yourself. |
| No Escape | Uncommon | Skill | 1 | Apply 10 (upg. 15) Doom, plus an additional 5 Doom for every 10 Doom already on this enemy. |
| Oblivion | Rare | Skill | 0 | Whenever you play a card this turn, apply (3/4) Doom to the enemy. |
| Pagestorm | Uncommon | Power | 1 | Whenever you draw an Ethereal card, draw 1 card. |
| Parse | Uncommon | Skill | 1 | Ethereal. / Draw (3/4) cards. |
| Poke | Common | Attack | 0 | Osty deals 6 (upg. 9) damage. |
| Protector | Ancient | Attack | 1 | Osty deals 10 (upg. 15) damage. / Deals additional damage equal to Osty Max HP. |
| Pull Aggro | Common | Skill | 2 | Summon 4 (upg. 5). / Gain 7 (upg. 9) Block. |
| Pull from Below | Uncommon | Attack | 1 | Deal 5 (upg. 7) damage for each Ethereal card played this combat. |
| Putrefy | Uncommon | Skill | 1 | Apply 2 (upg. 3) Weak. / Apply 2 (upg. 3) Vulnerable. / Exhaust. |
| Rattle | Uncommon | Attack | 1 | Osty deals 7 (upg. 9) damage. / Hits an additional time for each other time he has attacked this turn. |
| Reanimate | Rare | Skill | 3 | Summon 20 (upg. 25). / Exhaust. |
| Reap | Common | Attack | 3 | Retain. / Deal 27 (upg. 33) damage. |
| Reaper Form | Rare | Power | 3 | (;Retain. / )Whenever Attacks deal damage, apply that much Doom. |
| Reave | Common | Attack | 1 | Deal 10 (upg. 13) damage. / Add a Soul(;+) into your Draw Pile. |
| Right Hand Hand | Uncommon | Attack | 0 | Osty deals 4 (upg. 6) damage. / Whenever you play a card that costs NENE or more, return this to your Hand from the Pile. |
| Sacrifice | Rare | Skill | 1 | Retain. / If Osty is alive, he dies and you gain Block equal to triple his Max HP. |
| Scourge | Common | Skill | 1 | Apply 13 (upg. 16) Doom. / Draw 1 card (upg. 2 cards). |
| Sculpting Strike | Common | Attack | 1 | Deal 9 (upg. 12) damage. / Add Ethereal to a card in your Hand. |
| Seance | Rare | Skill | 1 | Ethereal. / Transform a card in your Draw Pile into Soul. |
| Sentry Mode | Rare | Power | 2 | At the start of your turn, add 1 Sweeping Gaze into your Hand. |
| Severance | Uncommon | Attack | 2 | Deal 13 (upg. 18) damage. / Add a Soul into your Draw Pile, Hand, and Pile. |
| Shared Fate | Rare | Skill | 0 | Lose 2 Strength. / Enemy loses 2 (upg. 3) Strength. / Exhaust. |
| Shroud | Uncommon | Power | 1 | Whenever you apply Doom, gain (3/4) Block. |
| Sic 'Em | Uncommon | Attack | 1 | Osty deals 5 (upg. 6) damage. / Whenever Osty hits this enemy this turn, Summon (3/4). |
| Sleight of Flesh | Uncommon | Power | 2 | Whenever you apply a debuff to an enemy, they take 9 (upg. 13) damage. |
| Snap | Common | Attack | 1 | Osty deals 7 (upg. 10) damage. / Add Retain to a card in / your Hand. |
| Soul Storm | Rare | Attack | 1 | Deal 9 damage. / Deals 4 (upg. 6) additional damage for each Soul in your Exhaust Pile. |
| Soulbound | Uncommon | Power | 1 | (;Innate. / )Choose an ally. / Whenever you create a Soul, add a Soul to their Draw Pile. |
| Sow | Common | Attack | 1 | Retain. / Deal 8 (upg. 11) damage to ALL enemies. |
| Spirit of Ash | Rare | Power | 1 | Whenever you play an Ethereal card, gain 4 (upg. 5) Block. |
| Spur | Uncommon | Skill | 1 | Retain. / Summon 3 (upg. 5). / Osty heals 5 (upg. 7) HP. |
| Squeeze | Rare | Attack | 3 | Osty deals 25 (upg. 30) damage. / Deals 5 (upg. 6) additional damage for ALL your other Osty Attacks. |
| Strike (Necrobinder) | Basic | Attack | 1 | Deal 6 (upg. 9) damage. |
| The Scythe | Rare | Attack | 2 | Deal 13 damage. / Permanently increase this card's damage by 5 (upg. 7). / Exhaust. |
| Time's Up | Rare | Attack | 2 | (;Retain. / )Deal damage equal to the enemy's Doom. |
| Transfigure | Rare | Skill | 1 | Add Replay to a card in your Hand. / It costs an extra NE.( / Exhaust.;) |
| Undeath | Rare | Skill | 0 | Gain 7 (upg. 9) Block. / Add a copy of this card into your Pile. |
| Underworld | Uncommon | Skill | 2 | Whenever other players deal attack damage this turn, apply that much Doom. / (Exhaust.;) |
| Unleash | Basic | Attack | 1 | Osty deals 6 (upg. 9) damage. / Deals additional damage equal to Osty current HP. |
| Unleash | Basic | Attack | 1 | Osty deals 6 (upg. 9) damage. / Deals additional damage equal to Osty current HP. |
| Veilpiercer | Uncommon | Attack | 1 | Deal 10 (upg. 13) damage. / The next Ethereal card you play costs 0 NE. |
| Wisp | Common | Skill | 0 | (;Retain. / )Gain NE. / Exhaust. |
Defect Cards
| Card | Rarity | Type | Cost | Effect |
|---|---|---|---|---|
| Adaptive Strike | Rare | Attack | 2 | Deal 18 (upg. 23) damage. / Add a 0 DE copy of this card into your Pile. |
| All for One | Rare | Attack | 2 | Deal 10 (upg. 14) damage. / Put ALL 0DE cards from your Pile into your Hand. |
| Ball Lightning | Common | Attack | 1 | Deal 7 (upg. 10) damage. / Channel 1 Lightning. |
| Barrage | Common | Attack | 1 | Deal 5 (upg. 7) damage for each Channel Orb. |
| Beam Cell | Common | Attack | 0 | Deal (3/4) damage. / Apply 1 (upg. 2) Vulnerable. |
| Biased Cognition | Ancient | Power | 1 | Gain 5 (upg. 6) Focus. / At the start of your turn, lose 1 Focus. |
| Boost Away | Common | Skill | 0 | Gain 6 (upg. 9) Block. / Add a Dazed into your Pile. |
| Boot Sequence | Uncommon | Skill | 0 | Innate. / Gain 10 (upg. 13) Block. / Exhaust. |
| Buffer | Rare | Power | 2 | Prevent the next time (upg. 2 times) you would lose HP. |
| Bulk Up | Uncommon | Power | 2 | Lose 1 Orb Slot. / Gain 2 (upg. 3) Strength. / Gain 2 (upg. 3) Dexterity. |
| Capacitor | Uncommon | Power | 1 | Gain 2 (upg. 3) Orb Slots. |
| Chaos | Uncommon | Skill | 1 | Channel 1 (upg. 2) random Orb (upg. Orbs). |
| Charge Battery | Common | Skill | 1 | Gain 7 (upg. 10) Block. / Next turn, gain DE. |
| Chill | Uncommon | Skill | 0 | Channel 1 Frost for each enemy.( / Exhaust.;) |
| Claw | Common | Attack | 0 | Deal (3/4) damage. / Increase the damage of ALL Claw cards by 2 (upg. 3) this combat. |
| Cold Snap | Common | Attack | 1 | Deal 6 (upg. 9) damage. / Channel 1 Frost. |
| Compact | Uncommon | Skill | 1 | Gain 6 (upg. 7) Block. / Transform all Status cards in your Hand into Fuel(;+). |
| Compile Driver | Common | Attack | 1 | Deal 7 (upg. 10) damage. / Draw 1 card for each unique Orb you have. |
| Consuming Shadow | Rare | Power | 2 | Channel 2 (upg. 3) Dark. / At the end of your turn, Evoke your leftmost Orb. |
| Coolant | Rare | Power | 1 | At the start of your turn, gain 2 (upg. 3) Block for each unique Orb you have. |
| Coolheaded | Common | Skill | 1 | Channel 1 Frost. / Draw 1 card (upg. 2 cards). |
| Creative AI | Rare | Power | 3 | At the start of your turn, add a random Power into your Hand. |
| Darkness | Uncommon | Skill | 1 | Channel 1 Dark. / Trigger the passive ability of all Dark Orbs(; twice). |
| Defend (Defect) | Basic | Skill | 1 | Gain 5 (upg. 8) Block. |
| Defragment | Rare | Power | 1 | Gain 1 (upg. 2) Focus. |
| Double Energy | Uncommon | Skill | 1 | Double your Energy. / Exhaust. |
| Dualcast | Basic | Skill | 1 | Evoke your rightmost Orb twice. |
| Echo Form | Rare | Power | 3 | (Ethereal. / ;) The first card you play each turn is played an extra time. |
| Energy Surge | Uncommon | Skill | 1 | ALL players gain DEDE(;DE). / Exhaust. |
| FTL | Uncommon | Attack | 0 | Deal 5 (upg. 6) damage. / If you have played fewer than (3/4) cards this turn, draw 1 card. |
| Feral | Uncommon | Power | 2 | The first time you play a / 0 DE Attack each turn, / return it to your Hand. |
| Fight Through | Uncommon | Skill | 1 | Gain 13 (upg. 17) Block. / Add 2 Wound into your Pile. |
| Flak Cannon | Rare | Attack | 2 | Exhaust ALL your Status cards. / Deal 8 (upg. 11) damage to a random enemy for each card Exhaust. |
| Focused Strike | Common | Attack | 1 | Deal 9 (upg. 11) damage. / Gain 1 (upg. 2) Focus this turn. |
| Fusion | Uncommon | Skill | 1 | Channel 1 Plasma.( / Exhaust.;) |
| Genetic Algorithm | Rare | Skill | 1 | Gain 1 Block. / Permanently increase this card's Block by (3/4). / Exhaust. |
| Glacier | Uncommon | Skill | 2 | Gain 6 (upg. 9) Block. / Channel 2 Frost. |
| Glasswork | Uncommon | Skill | 1 | Gain 5 (upg. 8) Block. / Channel 1 Glass. |
| Go for the Eyes | Common | Attack | 0 | Deal (3/4) damage. / If the enemy intends to attack, apply 1 (upg. 2) Weak. |
| Gunk Up | Common | Attack | 1 | Deal 4 (upg. 5) damage 3 times. / Add a Slimed into your Pile. |
| Hailstorm | Uncommon | Power | 1 | At the end of your turn, if you have Frost, deal 6 (upg. 8) damage to ALL enemies. |
| Helix Drill | Rare | Attack | 0 | Deal 3 (upg. 5) damage for each DE spent on other cards this turn. |
| Hibernate | Uncommon | Skill | 2 | This turn, your Frost grants ALL allies Block. / Channel 2 (upg. 3) Frost. |
| Hologram | Common | Skill | 1 | Gain 3 (upg. 5) Block. / Put a card from your Pile into your Hand.( / Exhaust.;) |
| Hotfix | Common | Skill | 0 | Gain 2 Focus this turn. / (Exhaust.;) |
| Hyperbeam | Rare | Attack | 2 | Deal 24 (upg. 30) damage to ALL enemies. Lose 3 Focus this turn. |
| Ice Lance | Rare | Attack | 3 | Deal 19 (upg. 24) damage. / Channel 3 Frost. |
| Ignition | Uncommon | Skill | 1 | Another player Channel Plasma.( / Exhaust.;) |
| Imitation Learning | Rare | Skill | 1 | Choose another player. The next 2 (upg. 3) times they play a Power, you play a copy of it. / Exhaust. |
| Iteration | Uncommon | Power | 1 | The first time you draw a Status card each turn, draw 2 (upg. 3) cards. |
| Leap | Common | Skill | 1 | Gain 9 (upg. 12) Block. |
| Lightning Rod | Common | Skill | 1 | Gain 4 (upg. 7) Block. / At the start of the next 2 turns, Channel 1 Lightning. |
| Loop | Uncommon | Power | 1 | At the start of your turn, trigger the passive ability of your rightmost Orb(; 2 times). |
| Machine Learning | Rare | Power | 1 | (;Innate. / )At the start of your turn, draw 1 additional card. |
| Meteor Strike | Rare | Attack | 5 | Deal 24 (upg. 30) damage. / Channel 3 Plasma. |
| Modded | Rare | Skill | 0 | Gain 1 Orb Slot. / Draw 1 card (upg. 2 cards). Increase this card's cost by 1. |
| Momentum Strike | Common | Attack | 1 | Deal 11 (upg. 15) damage. / Reduce this card's cost to 0 DE. |
| Multi-Cast | Rare | Skill | -1 | Evoke your rightmost Orb X(;+1) times. |
| Null | Uncommon | Attack | 2 | Deal 10 (upg. 13) damage. / Apply 1 (upg. 2) Weak. / Channel 1 Dark. |
| One for All | Rare | Power | 1 | EVERYONE'S 0 DE Attacks deal (3/4) additional damage. |
| Overclock | Uncommon | Skill | 0 | Draw 2 (upg. 3) cards. / Add a Burn into your Pile. |
| Quadcast | Ancient | Skill | 1 | Evoke your rightmost Orb 4 times. |
| Rainbow | Rare | Skill | 2 | Channel 1 Lightning. / Channel 1 Frost. / Channel 1 Dark.( / Exhaust.;) |
| Reboot | Rare | Skill | 0 | Shuffle ALL your cards into your Draw Pile. / Draw 4 (upg. 6) cards. / Exhaust. |
| Refract | Uncommon | Attack | 3 | Deal 10 (upg. 13) damage twice. / Channel 2 Glass. |
| Rocket Punch | Uncommon | Attack | 2 | Deal 13 (upg. 14) damage. / Draw 1 card (upg. 2 cards). / Whenever you create a Status, reduce this card's cost by 1 DE until played. |
| Scavenge | Uncommon | Skill | 1 | Exhaust a card. / Next turn, gain DEDE(;DE). |
| Scrape | Uncommon | Attack | 1 | Deal 7 (upg. 10) damage. / Draw 4 (upg. 5) cards. / Discard all cards drawn this way that do not cost 0 DE. |
| Shadow Shield | Uncommon | Skill | 2 | Gain 11 (upg. 15) Block. / Channel 1 Dark. |
| Shatter | Rare | Attack | 1 | Deal 7 (upg. 11) damage to ALL enemies. / Evoke all of your Orbs twice. / Exhaust. |
| Signal Boost | Rare | Skill | 1 | The next Power you play is played an additional time. / Exhaust. |
| Skim | Uncommon | Skill | 1 | Draw (3/4) cards. |
| Smokestack | Uncommon | Power | 1 | Whenever you create a Status, deal 5 (upg. 7) damage to ALL enemies. |
| Spinner | Rare | Power | 1 | (;Channel 1 Glass. / )At the start of your turn, Channel 1 Glass. |
| Storm | Uncommon | Power | 1 | Whenever you play a Power, Channel 1 (upg. 2) Lightning. |
| Strike (Defect) | Basic | Attack | 1 | Deal 6 (upg. 9) damage. |
| Subroutine | Uncommon | Power | 1 | Whenever you play a Power, gain DE. |
| Sunder | Uncommon | Attack | 3 | Deal 26 (upg. 34) damage. / If this kills an enemy, gain DEDEDE. |
| Supercritical | Rare | Skill | 0 | Gain 4 (upg. 6) DE. / Exhaust. |
| Sweeping Beam | Common | Attack | 1 | Deal 6 (upg. 9) damage to ALL enemies. / Draw 1 card. |
| Synchronize | Uncommon | Skill | 1 | Gain 1 (upg. 2) Focus this turn for each unique Orb you have. |
| Synthesis | Uncommon | Attack | 2 | Deal 14 (upg. 20) damage. / The next Power you play costs 0 DE. |
| TURBO | Common | Skill | 0 | Gain DEDE(;DE). / Add a Void into your Pile. |
| Tempest | Uncommon | Skill | -1 | Channel X (upg. X+1) Lightning. |
| Tesla Coil | Uncommon | Attack | 0 | Deal (3/4) damage. / Trigger all Lightning against the enemy(; twice). |
| Thunder | Uncommon | Power | 1 | Whenever you Evoke Lightning, deal 8 (upg. 11) damage to each enemy hit. |
| Trash to Treasure | Rare | Power | 1 | Whenever you create a Status, Channel 1 random Orb. |
| Uproar | Common | Attack | 2 | Deal 6 (upg. 8) damage twice. / Play a random Attack from your Draw Pile. |
| Voltaic | Rare | Skill | 3 | Channel Lightning equal to the Lightning already Channel this combat.( / Exhaust.;) |
| White Noise | Uncommon | Skill | 1 | Add a random Power into your Hand. It's free to play this turn. / Exhaust. |
| Zap | Basic | Skill | 1 | Channel 1 Lightning. |
Colorless & Status Cards
| Card | Rarity | Type | Cost | Effect |
|---|---|---|---|---|
| Abundance | Ancient | Skill | 1 | Choose 1 of 3 Upgrade [[sts2:Cards#Card_Types|Power]]s to add into your Hand. It's free to play this turn. / Exhaust. |
| Aeonglass | ? | Boss | - | Every 6 cards you play, add a Wither to your Hand. |
| Alchemize | Rare | Skill | 1 | Procure a random potion. / Exhaust. |
| Anointed | Rare | Skill | 1 | (;Retain. / )Put every Rare card from your Draw Pile into your Hand. / Exhaust. |
| Apotheosis | Ancient | Skill | 2 | Innate. / Upgrade ALL your cards. / Exhaust. |
| Apparition | Ancient | Skill | 1 | (Ethereal. / ;) Gain 1 Intangible. / Exhaust. |
| Ascender's Bane | ? | Curse | -2 | Unplayable. / Ethereal. / Eternal. |
| Automation | Uncommon | Power | 1 | Every 10 cards you draw, gain CE. |
| Bad Luck | ? | Curse | -2 | Unplayable. / At the end of your turn, if this is in your Hand, lose 13 HP. / Eternal. |
| Beacon of Hope | Rare | Power | 2 | (;Innate. / )Whenever you gain Block on your turn, other players gain half that much Block. |
| Beat Down | Rare | Skill | 3 | Play (3/4) random Attacks from your Discard Pile. |
| Beckon | Status | Status | 1 | At the end of your turn, if this is in your Hand, / lose 6 HP. |
| Believe in You | Uncommon | Skill | 0 | Another player gains / CECE(;CE). |
| Biiig Hug | Ancient | ? | - | Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. |
| Blessed Antler | Ancient | ? | - | Gain CE at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. |
| Blood-Soaked Rose | Ancient | ? | - | Upon pickup, add 1 Enthralled to your Deck. Gain CE at the start of each turn. |
| Bolas | Rare | Attack | 0 | Deal (3/4) damage. / At the start of your next turn, return this to your Hand. |
| Brightest Flame | Ancient | Skill | 0 | Gain CECE(;CE). / Draw 2 (upg. 3) cards. / Lose 2 Max HP. |
| Burn | Status | Status | -2 | Unplayable. / At the end of your turn, if this is in your Hand, take 2 damage. |
| Byrd Swoop | Event | Attack | 0 | Deal 14 (upg. 18) damage. |
| Byrdonis Egg | Quest | Quest | -2 | Unplayable. / Can be hatched at a Rest Site. |
| Byrdpip | Event | ? | - | Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles. |
| Calamity | Rare | Power | 3 | Whenever you play an Attack, add a random Attack into your Hand. |
| Calling Bell | Ancient | ? | - | Upon pickup, obtain a unique Curse of the Bell and 3 Relics. |
| Caltrops | Event | Power | 1 | Whenever you are attacked, deal 3 (upg. 5) damage back. |
| Catastrophe | Uncommon | Skill | 2 | Play 2 (upg. 3) random cards from your Draw Pile. |
| Clash | Event | Attack | 0 | Can only be played if every card in your Hand is an Attack. / Deal 14 (upg. 18) damage. |
| Claws | Ancient | ? | - | Upon pickup, Transform up to 6 cards into Maul. |
| Clumsy | ? | Curse | -2 | Unplayable. / Ethereal. |
| Coordinate | Uncommon | Skill | 1 | Give another player 5 (upg. 8) Strength this turn. |
| Cunning Potion | Uncommon | ? | - | Add 3 Upgrade Shiv into your Hand. |
| Curse of the Bell | ? | Curse | -2 | Unplayable. / Eternal. |
| Cursed Pearl | Ancient | ? | - | Upon pickup, receive Greed. Gain 333 Gold. |
| Dark Shackles | Uncommon | Skill | 0 | Enemy loses 9 (upg. 15) Strength this turn. / Exhaust. |
| Dazed | Status | Status | -2 | Unplayable. / Ethereal. |
| Debris | Status | Status | 1 | Exhaust. |
| Debt | ? | Curse | -2 | Unplayable. / At the end of your turn, if this is in your Hand, lose 10 [[STS2:Gold|Gold]]. |
| Decay | ? | Curse | -2 | Unplayable. / At the end of your turn, if this is in your Hand, take 2 damage. |
| Discovery | Uncommon | Skill | 1 | Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.( / Exhaust.;) |
| Disintegration | Status | Status | -2 | At the end of your turn, take 6/7/8 damage. |
| Distinguished Cape | Ancient | ? | - | Upon pickup, add 2 random Curses and 3 Apparition to your Deck. |
| Distraction | Event | Skill | 1 | Add a random Skill into your Hand. It's free to play this turn. / Exhaust. |
| Doubt | ? | Curse | -2 | Unplayable. / At the end of your turn, if this is in your Hand, gain 1 Weak. |
| Dowsing | Quest | Quest | -2 | Unplayable. / After entering 5 more ? rooms, transforms into Abundance. |
| Dowsing Rod | Ancient | ? | - | Upon pickup, add 1 Dowsing to your Deck. |
| Dramatic Entrance | Uncommon | Attack | 0 | Innate. / Deal 11 (upg. 15) damage to ALL enemies. / Exhaust. |
| Dual Wield | Event | Skill | 1 | Choose an Attack or Power card. Add a copy (upg. 2 copies) of that card into your Hand. |
| Enlightenment | Event | Skill | 0 | Reduce the cost of ALL cards in your Hand to 1 this turn (upg. combat). / Exhaust. |
| Enthralled | ? | Curse | 2 | If this is in your Hand, it must be played before other cards. / Eternal. |
| Entrench | Event | Skill | 2 | Double your Block. |
| Entropy | Rare | Power | 1 | (;Innate. / )At the start of your turn, Transform 1 card in your Hand. |
| Equilibrium | Uncommon | Skill | 2 | Gain 13 (upg. 16) Block. / Retain your Hand this turn. |
| Eternal Armor | Rare | Power | 3 | Gain 9 (upg. 12) Plating. |
| Exterminate | Event | Attack | 1 | Deal (3/4) damage to ALL enemies 4 times. |
| Fasten | Uncommon | Power | 1 | Gain an additional 4 (upg. 6) Block from Defend cards. |
| Feeding Frenzy | Event | Skill | 0 | Gain 5 (upg. 7) Strength this turn. |
| Finesse | Uncommon | Skill | 0 | Gain 4 (upg. 7) Block. / Draw 1 card. |
| Fisticuffs | Uncommon | Attack | 1 | Deal 7 (upg. 9) damage. / Gain Block equal to damage dealt. |
| Flash of Steel | Uncommon | Attack | 0 | Deal 5 (upg. 8) damage. / Draw 1 card. |
| Folly | ? | Curse | -2 | Unplayable. / Ethereal. / Innate. / Eternal. |
| Frantic Escape | Status | Status | 1 | Get farther away. / Increase Sandpit by 1. / Increase the cost of this card by 1. |
| Funerary Mask | Uncommon | ? | - | At the start of each combat, add 3 Soul into your Draw Pile. |
| Gang Up | Uncommon | Attack | 1 | Deal 5 damage. / Deals 5 (upg. 7) additional damage for each time another player has attacked the enemy this turn. |
| Gold Axe | Rare | Attack | 1 | (;Retain. / )Deal damage equal to the number of cards played this combat. |
| Greed | ? | Curse | -2 | Unplayable. / Eternal. |
| Guilty | ? | Curse | -2 | Unplayable. / Removed from your Deck after 5 combats. |
| Hand of Greed | Rare | Attack | 2 | Deal 20 (upg. 25) damage. / If Fatal, gain 20 (upg. 25) [[STS2:Gold|Gold]]. |
| Hefty Tablet | Ancient | ? | - | Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck. |
| Helical Dart | Rare | Buff | - | Whenever you play a Shiv, gain 1 Dexterity this turn. |
| Hello World | Event | Power | 1 | (;Innate. / )At the start of your turn, add a random Common card into your Hand. |
| Hidden Gem | Rare | Skill | 1 | A random card in your Draw Pile without Replay gains Replay 2 (upg. 3). |
| Huddle Up | Uncommon | Skill | 1 | ALL allies draw 2 (upg. 3) cards. / Exhaust. |
| Impatience | Uncommon | Skill | 0 | If you have no Attacks in your Hand, draw 2 (upg. 3) cards. |
| Infection | Status | Status | -2 | Unplayable. / At the end of your turn, if this is in your Hand, take 3 damage. |
| Injury | ? | Curse | -2 | Unplayable. |
| Intercept | Uncommon | Skill | 1 | Gain 9 (upg. 13) Block. / Redirect all incoming attacks that would be dealt to another player this turn to you. |
| Jack of All Trades | Uncommon | Skill | 0 | Add 1 (upg. 2) random Colorless card (upg. cards) into your Hand. / Exhaust. |
| Jackpot | Rare | Attack | 3 | Deal 25 (upg. 30) damage. / Add 3 random(; Upgrade) 0 CE cards into your Hand. |
| Jewelry Box | Ancient | ? | - | Upon pickup, add 1 Apotheosis to your Deck. |
| Knockdown | Rare | Attack | 3 | Deal 10 (upg. 14) damage. / The enemy takes double (upg. triple) damage from other players this turn. |
| Lantern Key | Quest | Quest | -2 | Unplayable. / Unlocks a special event in the next Act. |
| Lift | Uncommon | Skill | 1 | Give another player 11 (upg. 16) Block. |
| Mad Science (Sapping) | Event | Attack | 1 | (;Innate / )Deal 12 damage. / Apply 2 Weak. / Apply 2 Vulnerable. |
| Master of Strategy | Rare | Skill | 0 | Draw (3/4) cards. / Exhaust. |
| Maul | Ancient | Attack | 1 | Deal 5 (upg. 6) damage twice. / Increase the damage of ALL Maul cards by 2 (upg. 3) this combat. |
| Mayhem | Rare | Power | 2 | At the start of your turn, play the top card of your Draw Pile. |
| Metamorphosis | Event | Skill | 2 | Add 3 (upg. 5) random Attacks into your Draw Pile. They're free to play this combat. / Exhaust. |
| Mimic | Rare | Skill | 1 | Gain Block equal to the Block on another player.( / Exhaust.;) |
| Mind Blast | Uncommon | Attack | 1 | Innate. / Deal damage equal to the number of cards in your Draw Pile. |
| Mind Rot | Status | Status | -2 | Draw 1 fewer card each turn. |
| Neow's Fury | Ancient | Attack | 1 | Deal 10 (upg. 14) damage. / Put up to 2 (upg. 3) cards from your [[sts2:Mechanics#Piles|Discard Pile]] into your Hand. / Exhaust. |
| Neow's Sacrifice | Ancient | ? | - | Upon pickup, procure 1 Ambergris and 1 Guilty to your Deck. |
| Neow's Torment | Ancient | ? | - | Upon pickup, add 1 Neow's Fury to your Deck. |
| Ninja Scroll | Shop | ? | - | At the start of each combat, add 3 Shiv into your Hand. |
| Normality | ? | Curse | -2 | Unplayable. / You cannot play more than 3 cards this turn. |
| Nostalgia | Rare | Power | 1 | The first Attack or Skill you play each turn is placed on top of your Draw Pile. |
| Omnislice | Uncommon | Attack | 0 | Deal 8 (upg. 11) damage. / Damage ALL other enemies equal to the damage dealt. |
| Outmaneuver | Event | Skill | 1 | Next turn, gain CECE (upg. CECECE). |
| Pael's Horn | Ancient | ? | - | Upon pickup, add 2 Relax to your Deck. |
| Panache | Uncommon | Power | 0 | Every time you play 5 cards in a single turn, deal 10 (upg. 14) damage to ALL enemies. |
| Panic Button | Uncommon | Skill | 0 | Gain 30 (upg. 40) Block. / You cannot gain Block from cards for 2 turns. / Exhaust. |
| Peck | Event | Attack | 1 | Deal 2 damage (3/4) times. |
| Poor Sleep | ? | Curse | -2 | Unplayable. / Retain. |
| Pot of Ghouls | Rare | ? | - | Add 2 Soul into your Hand. |
| Prep Time | Uncommon | Power | 1 | At the start of your turn, gain 4 (upg. 6) Vigor. |
| Preserved Fog | Ancient | ? | - | Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck. |
| Production | Uncommon | Skill | 0 | Gain CECE(;CE). / Exhaust. |
| Prolong | Uncommon | Skill | 0 | Next turn, gain Block equal to your current Block.( / Exhaust.;) |
| Prowess | Uncommon | Power | 1 | Gain 1 (upg. 2) Strength. / Gain 1 (upg. 2) Dexterity. |
| Purity | Uncommon | Skill | 0 | Retain. / Exhaust up to 3 (upg. 5) cards in your Hand. / Exhaust. |
| Radiant Pearl | Ancient | Skill | 0 | At the start of each combat, add 1 Luminesce into your Hand. |
| Rally | Rare | Skill | 2 | ALL players gain 12 (upg. 17) Block. |
| Rebound | Event | Attack | 1 | Deal 9 (upg. 12) damage. / Put the next card you play this turn on top of your Draw Pile. |
| Regret | ? | Curse | -2 | Unplayable. / At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand. |
| Relax | Ancient | Skill | 3 | Gain 16 (upg. 18) Block. / Next turn, draw 2 (upg. 3) cards and gain CECE(;CE). / Exhaust. |
| Rend | Rare | Attack | 1 | Deal 10 (upg. 12) damage. / Deals 5 (upg. 8) additional damage for each unique debuff on the enemy. |
| Restlessness | Uncommon | Skill | 0 | Retain. / If your Hand is empty, draw 2 (upg. 3) cards and gain CECE(;CE). |
| Rip and Tear | Event | Attack | 1 | Deal 7 (upg. 9) damage to a random enemy twice. |
| Rolling Boulder | Rare | Power | 3 | At the start of your turn, deal 5 (upg. 10) damage to ALL enemies and increase this damage by 5. |
| Salvo | Uncommon | Attack | 1 | Deal 12 (upg. 16) damage. / Retain your Hand this turn. |
| Scrawl | Rare | Skill | 1 | (;Retain. / )Draw cards until your Hand is full. / Exhaust. |
| Secret Technique | Rare | Skill | 0 | Put a Skill from your Draw Pile into your Hand.( / Exhaust.;) |
| Secret Weapon | Rare | Skill | 0 | Put an Attack from your Draw Pile into your Hand.( / Exhaust.;) |
| Seeker Strike | Uncommon | Attack | 1 | Deal 9 (upg. 12) damage. / Choose 1 of 3 cards in your Draw Pile to add into your Hand. |
| Sere Talon | Ancient | ? | - | Upon pickup, lose 9 Max HP. Add 3 Wish to your Deck. |
| Shame | ? | Curse | -2 | Unplayable. / At the end of your turn, if this is in your Hand, gain 1 Frail. |
| Shiv | Token | Attack | 0 | Deal 4 (upg. 6) damage. / Exhaust. |
| Shockwave | Uncommon | Skill | 2 | Apply 3 (upg. 5) Weak and Vulnerable to ALL enemies. / Exhaust. |
| Slimed | Status | Status | 1 | Draw 1 card. / Exhaust. |
| Sloth | Status | Status | -2 | You cannot play more than 3 cards each turn. |
| Soot | Status | Status | -2 | Unplayable. |
| Soul | Token | Skill | 0 | Draw 2 (upg. 3) cards. / Exhaust. |
| Sovereign Blade | Token | Attack | 2 | Retain. / Deal 10 damage. |
| Splash | Rare | Skill | 1 | Choose 1 of 3 random(; Upgrade) Attacks from another character to add into your Hand. It's free to play this turn. |
| Spoils Map | Quest | Quest | -2 | Unplayable. / Marks a site of 600 extra [[STS2:Gold|Gold]] in the next Act. |
| Spore Mind | ? | Curse | 1 | Exhaust. |
| Squash | Event | Attack | 1 | Deal 10 (upg. 12) damage. / Apply 2 (upg. 3) Vulnerable. |
| Stack | Event | Skill | 1 | Gain Block equal to the number of cards in your Discard Pile(; +3). |
| Storybook | Ancient | ? | - | Upon pickup, add 1 Brightest Flame to your Deck. |
| Stratagem | Uncommon | Power | 1 | Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. |
| Tag Team | Uncommon | Attack | 2 | Deal 11 (upg. 15) damage. / The next Attack another player plays on the enemy is played an extra time. |
| Tanx's Whistle | Ancient | ? | - | Upon pickup, add 1 Whistle to your Deck. |
| Tea of Discourtesy | Event | ? | - | At the start of the next combat, shuffle 2 Dazed into your Draw Pile. |
| The Ball | Uncommon | Attack | 1 | Deal 10 damage. / Increase this card's damage by 10 (upg. 15) this combat and give it to a random ally. |
| The Bomb | Uncommon | Skill | 2 | At the end of 3 turns, deal 40 (upg. 50) damage to ALL enemies. |
| The Gambit | Rare | Skill | 0 | Gain 50 (upg. 75) Block. / If you take unblocked attack damage this combat, die. |
| Thinking Ahead | Uncommon | Skill | 0 | Draw 2 cards. / Put 1 card from your Hand on top of your Draw Pile.( / Exhaust.;) |
| Thrumming Hatchet | Uncommon | Attack | 1 | Deal 11 (upg. 14) damage. / At the start of your next turn, return this to your Hand. |
| Toric Toughness | Event | Skill | 2 | Gain 5 (upg. 7) Block. / Gain 5 (upg. 7) Block at the start of the next 2 turns. |
| Toxic | Status | Status | 1 | At the end of your turn, if this is in your Hand, take 5 damage. / Exhaust. |
| Ultimate Defend | Uncommon | Skill | 1 | Gain 11 (upg. 15) Block. |
| Ultimate Strike | Uncommon | Attack | 1 | Deal 14 (upg. 20) damage. |
| Void | Status | Status | -2 | Unplayable. / Ethereal. / Whenever you draw this card, lose CE. |
| Volley | Uncommon | Attack | -1 | Deal 10 (upg. 14) damage to a random enemy X times. |
| Waste Away | Status | Status | -2 | Gain 1 less CE per turn. |
| Whistle | Ancient | Attack | 2 | Deal 33 (upg. 44) damage. / Stunned the enemy. / Exhaust. |
| Wish | Ancient | Skill | 0 | (;Retain. / )Put a card from your Draw Pile into your Hand. / Exhaust. |
| Wither | Status | Status | -2 | Unplayable. / At the end of your turn, if this is in your Hand, take 3 (upg. 6) damage. |
| Wound | Status | Status | -2 | Unplayable. |
| Writhe | ? | Curse | -2 | Unplayable. / Innate. |
How to read this list
- Cost shows base energy; upgraded values appear in parentheses where the upgrade changes them.
- Token and status cards (colorless section) are cards that enter your deck from events, summons or enemy effects rather than card rewards.
- Rarity keys: Basic = starting cards, Special/Event = quest, token and event-only cards.
Keep reading: