Slay the Spire 2 All Relics — Full Relic List by Rarity

Published 2026-03-09Updated 2026-09-1930 min read

The complete Slay the Spire 2 relic list: 300 relics across Starter, Common, Uncommon, Rare, Shop, Event and Ancient pools with character restrictions and effects for every relic.

The complete relic compendium for Slay the Spire 2 Early Access — every relic in the game, grouped by rarity, with character restrictions and full effect text. Starter relics are your class signatures; Ancient relics are the upgraded, drawback-free tier offered by the Ancients between acts.

Relics displayed in Slay the Spire 2
Three hundred relics. Your belt only has so many hooks.

Starter Relics (10)

Relic Class Effect
Black Blood Ironclad At the end of combat, heal 12 HP.
Bound Phylactery Necrobinder At the start of your turn, Summon 1.
Burning Blood Ironclad At the end of combat, heal 6 HP.
Cracked Core Defect At the start of each combat, Channel 1 Lightning.
Divine Destiny Regent At the start of each combat, gain STSTSTSTSTSTST.
Divine Right Regent At the start of each combat, gain STSTST.
Infused Core Defect At the start of each combat, Channel 3 Lightning. / Lightning Orbs deal 1 additional damage.
Phylactery Unbound Necrobinder At the start of each combat, Summon 5. At the start of your turn, Summon 2.
Ring of the Drake Silent At the start of your first 3 turns, draw 2 additional cards.
Ring of the Snake Silent At the start of each combat, draw 2 additional cards.

Common Relics (30)

Relic Class Effect
Amethyst Aubergine - Enemies drop 15 additional Gold.
Anchor - Start each combat with 10 Block.
Bag of Marbles Any At the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of Preparation Any At the start of each combat, draw 2 additional cards.
Blood Vial - At the start of each combat, heal 2 HP.
Bone Flute Necrobinder Whenever Osty attacks, gain 2 Block.
Book of Five Rings Any Every 5 cards you add to your Deck, heal 20 HP.
Bronze Scales Any Start each combat with 3 Thorns.
Centennial Puzzle - The first time you lose HP each combat, draw 3 cards.
Data Disk Defect Start each combat with 1 Focus.
Fencing Manual Regent At the start of each combat, Forge 10.
Festive Popper - At the start of each combat, deal 9 damage to ALL enemies.
Gorget - At the start of each combat, gain 4 Plating.
Happy Flower - Every 3 turns, gain CE.
Juzu Bracelet - Regular enemy combats are no longer encountered in Unknown Location.
Lantern - Start each combat with an additional CE.
Meal Ticket - Whenever you enter a shop room, heal 15 HP.
Oddly Smooth Stone - Start each combat with 1 Dexterity.
Pendulum Any Every 3 turns, draw 1 card.
Potion Belt - Upon pickup, gain 2 potion slots.
Red Mask Any At the start of combat, apply 1 Weak to ALL enemies.
Red Skull Ironclad While your HP is at or below 50%, you have 3 additional Strength.
Regal Pillow - Whenever you Rest, heal an additional 15 HP.
Snecko Skull Silent Whenever you apply Poison, apply an additional 1 Poison.
Strawberry - Upon pickup, raise your Max HP by 7.
Strike Dummy - Cards containing “Strike” deal 3 additional damage.
Vajra - Start each combat with 1 Strength.
Venerable Tea Set - Whenever you enter a Rest Site, start the next combat with an additional CE CE.
War Paint - Upon pickup, Upgrade 2 random Cards.
Whetstone - Upon pickup, Upgrade 2 random Cards.

Uncommon Relics (41)

Relic Class Effect
Akabeko - At the start of each combat, gain 8 Vigor.
Blood for Blood Silent Deal 18 damage. / Cost 1 less IE / for each time you lose HP in combat.
Book Repair Knife Necrobinder Whenever a non-Minion enemy dies to Doom, heal 3 HP.
Bowler Hat - Gain 25% additional Gold.
Candelabra - At the start of your 2nd turn, gain CE CE.
Eternal Feather - For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Funerary Mask Necrobinder At the start of each combat, add 3 Soul into your Draw Pile.
Galactic Dust Regent For every 10 ST spent, gain 10 Block.
Gold-Plated Cables Defect Your rightmost Orb triggers its passive an additional time.
Gremlin Horn - Whenever an enemy dies, gain CE and draw 1 card.
Horn Cleat - At the start of your 2nd turn, gain 14 Block.
Joss Paper - Every 5 times you Exhaust a card, draw 1 card.
Kusarigama - Every time you play 3 Cards in a single turn, deal 6 damage to a random enemy.
Lasting Candy - Every other combat, your card rewards gain an additional Cards.
Letter Opener - Every time you play 3 Cards in a single turn, deal 5 damage to ALL enemies.
Lucky Fysh - Whenever you add a card to your Deck, gain 15 Gold.
Mercury Hourglass - At the start of your turn, deal 3 damage to ALL enemies.
Miniature Cannon - Upgrade Cards deal 3 additional damage.
Nunchaku - Every time you play 10 Cards, gain CE.
Orichalcum - If you end your turn without Block, gain 6 Block.
Ornamental Fan - Every time you play 3 Cards in a single turn, gain 4 Block.
Pantograph - At the start of each Boss combat, heal 25 HP.
Paper Phrog Ironclad Enemies with Vulnerable take 75% more damage rather than 50%.
Parrying Shield - If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Pear - Upon pickup, raise your Max HP by 10.
Pen Nib - Every 10th Cards you play deals double damage.
Permafrost - The first time you play a Cards each combat, gain 7 Block.
Petrified Toad - At the start of each combat, procure a Potion-Shaped Rock.
Planisphere - Whenever you enter a Mystery Room, heal 5 HP.
Regalite Regent The first time you create a card each turn, gain 4 Block.
Reptile Trinket - Whenever you use a potion, gain 3 Strength this turn.
Ripple Basin - If you did not play any Cards during your turn, gain 4 Block.
Self-Forming Clay Ironclad Whenever you lose HP in combat, gain 3 Block next turn.
Sparkling Rouge - At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Stone Cracker - At the start of combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.
Symbiotic Virus Defect At the start of each combat, Channel 1 Dark.
Tingsha Silent Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tiny Mailbox - Whenever you Rest, procure 2 random Potions.
Tuning Fork - Every time you play 10 Cards, gain 7 Block.
Twisted Funnel Silent At the start of each combat, apply 4 Poison to ALL enemies.
Vambrace - The first time you gain Block from a card each combat, double the amount gained.

Rare Relics (50)

Relic Class Effect
Art of War - If you do not play any Cards during your turn, gain an additional CE next turn.
Beating Remnant - You cannot lose more than 20 HP in a single turn.
Bellows - The first Hand you draw each combat is Upgrade.
Big Hat Necrobinder At the start of each combat, add 2 random Ethereal cards into your Hand.
Bookmark Necrobinder At the end of each turn, lower the cost of a random Retain card by 1 until played.
Captain's Wheel - At the start of your 3rd turn, gain 18 Block.
Chandelier - At the start of your 3rd turn, gain CE CE CE.
Charon's Ashes Ironclad Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Cloak Clasp Any At the end of your turn, gain 1 Block for each card in your Hand.
Demon Tongue Ironclad The first time you lose HP on your turn, heal HP equal to the amount lost.
Emotion Chip Defect If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Frozen Egg - Whenever you add a Cards into your Deck, Upgrade it.
Gambling Chip - At the start of each combat, discard any number of cards then draw that many.
Game Piece - Whenever you play a Cards, draw 1 card.
Girya - You can now gain Strength at Rest Sites. (3 times max)
Helical Dart Silent Whenever you play a Shiv, gain 1 Dexterity this turn.
Ice Cream - Energy is now conserved between turns.
Intimidating Helmet - Whenever you play a card that costs CE CE or more, gain 4 Block.
Ivory Tile Necrobinder Whenever you play a card that costs NENENE or more, gain NE.
Kunai - Every time you play 3 Cards in a single turn, gain 1 Dexterity.
Lizard Tail - When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
Lunar Pastry Regent At the end of your turn, gain ST.
Mango - Upon pickup, raise your Max HP by 14.
Meat on the Bone Any If your HP is at or below 50% at the end of combat, heal 12 HP.
Metronome Defect The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Mini Regent Regent The first time you spend ST each turn, gain 1 Strength.
Molten Egg - Whenever you add an Cards card to your Deck, Upgrade it.
Mummified Hand - Whenever you play a Cards, a random card in your Hand is free to play that turn.
Old Coin - Upon pickup, gain 300 Gold.
Orange Dough Regent At the start of each combat, add 2 random Cards cards into your Hand.
Paper Krane Silent Enemies with Weak deal 40% less damage to you rather than 25%.
Pocketwatch - Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Power Cell Defect At the start of each combat, add 2 Cards from your Draw Pile into your Hand.
Prayer Wheel - Normal enemies drop an additional card reward.
Rainbow Ring - The first time you play an Cards, Cards, and Cards each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth - Every time you play an Cards or Cards, Upgrade it for the remainder of combat.
Ruined Helmet Ironclad The first time you gain Strength each combat, double the amount gained.
Shovel - You can now dig at Rest Sites to obtain a random Relic.
Shuriken - Every time you play 3 Cards in a single turn, gain 1 Strength.
Stone Calendar - At the end of turn 7, deal 52 damage to ALL enemies.
Sturdy Clamp - Up to 10 Block persists across turns.
The Courier - The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Tough Bandages Silent Whenever you discard a card during your turn, gain 3 Block.
Toxic Egg - Whenever you add a Cards into your Deck, Upgrade it.
Tungsten Rod - Whenever you would lose HP, lose 1 less.
Unceasing Top - Whenever you have no cards in Hand during your turn, draw a card.
Unsettling Lamp - Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Vexing Puzzlebox - At the start of each combat, add a random card into your Hand. It's free to play this turn.
White Beast Statue - Potions always appear in combat rewards.
White Star - Elites drop an additional Rare card reward.

Shop Relics (30)

Relic Class Effect
Belt Buckle Any While you have no Potions, you have 2 additional Dexterity.
Bread - At the start of your first turn, lose CECE. At the start of all other turns, gain CE.
Brimstone Ironclad At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Burning Sticks - The first time each combat you Exhaust a Cards, add a copy of it into your Hand.
Cauldron - Upon pickup, brews 5 random potions.
Chemical X - The effects of your Cards are increased by 2.
Dingy Rug - Card rewards can now contain Cards cards.
Dolly's Mirror - Upon pickup, obtain an additional copy of a card in your Deck.
Dragon Fruit - Whenever you gain Gold, raise your Max HP by 1.
Ghost Seed Any Strikes and Defends gain Ethereal.
Gnarled Hammer - Upon pickup, Enchant up to 3 Cards with Sharp 3.
Kifuda - Upon pickup, Enchant up to 3 cards with Adroit.
Lava Lamp - At the end of combat, Upgrade all card rewards if you took no damage.
Lee's Waffle - Upon pickup, raise your Max HP by 7 and heal all of your HP.
Membership Card - 50% discount on all products!
Miniature Tent Any You may choose any number of options at [[sts2:Rest Sites|Rest Sites]].
Mystic Lighter - Enchant Cards deal 9 additional damage.
Ninja Scroll Silent At the start of each combat, add 3 Shiv into your Hand.
Orrery - Upon pickup, gain 5 card rewards.
Punch Dagger - Upon pickup, Enchant an Cards with Momentum 5.
Ringing Triangle Any Retain your Hand on the first turn of combat.
Royal Stamp - Upon pickup, choose an Cards or Cards in your Deck to Enchant with Royally Approved.
Runic Capacitor Defect Start each combat with 3 additional Orb Slots.
Screaming Flagon - If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Sling of Courage Any Start each Elite combat with 2 Strength.
The Abacus - Whenever you shuffle your Draw Pile, gain 6 Block.
Toolbox - At the start of each combat, choose 1 of 3 random Cards cards and add the chosen card into your Hand.
Undying Sigil Necrobinder Enemies with at least as much Doom as HP deal 50% less damage.
Vitruvian Minion Regent Cards containing "Minion" deal double damage and gain double Block.
Wing Charm - A random card in each card reward is Enchant with Swift 1.

Event Relics (35)

Relic Class Effect
Anchor??? Any Start each combat with 4 Block.
Big Mushroom - Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Bing Bong Any Whenever you add a card to your Deck, add one additional copy.}}
Blood Vial??? - At the start of each combat, heal 1 HP.
Bone Tea - At the start of the next combat, Upgrade your starting hand.
Byrdpip - Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
Darkstone Periapt - Whenever you obtain a Curse, raise your Max HP by 6.
Daughter of the Wind Any Whenever you play an Attack, gain 1 Block.
Dream Catcher Any Whenever you Rest, you may add a card to your Deck.
Ember Tea - At the start of the next 5 combats, gain 2 Strength.
Forgotten Soul - Whenever you Exhaust a card, deal 1 damage to a random enemy.
Fragrant Mushroom - Upon pickup, lose 15 HP and Upgrade 2 random cards.
Fresnel Lens - Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Hand Drill - Whenever you break an enemy's Block, apply 2 Vulnerable.
Happy Flower??? - Every 5 turns, gain CE.
History Course Any At the start of your turn, play a copy of your last played Attack.
Lee's Waffle??? - Upon pickup, heal 10% of your HP.
Lost Wisp - Whenever you play a Cards, deal 8 damage to ALL enemies.
Mango??? - Upon pickup, raise your Max HP by 3.
Maw Bank - Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Mr. Struggles - At the start of your turn, deal damage equal to the turn number to ALL enemies.
Orichalcum??? - If you end your turn without Block, gain 3 Block.
Pollinous Core Any Every 4 turns, draw 2 additional cards.
Royal Poison - At the start of each combat, lose 4 HP.
Snecko Eye??? - Start each combat Confused.
Strike Dummy??? - Cards containing “Strike” deal 1 additional damage.
Sword of Jade Any Start each combat with 3 Strength.
Sword of Stone Any Transforms into a powerful Relic after defeating 5 Elites.
Tea of Discourtesy Any At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
The Boot Any Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
The Chosen Cheese - At the end of combat, gain 1 Max HP.
The Merchant's Rug??? - Poor imitation. Does nothing.
Venerable Tea Set??? - Whenever you enter a Rest Site, start the next combat with an additional CE.
Wongo Customer Appreciation Badge - Does nothing.
Wongo's Mystery Ticket - Receive 3 random Relics after 5 combats.

Ancient Relics (102)

Relic Class Effect
Alchemical Coffer - Upon pickup, gain 4 potion slots filled with random potions.
Arcane Scroll - Upon pickup, obtain a random Cards to add to your Deck.
Archaic Tooth - Upon pickup, Transform a starter card into an ancient version.
Astrolabe - Upon pickup, Transform 3 cards, then Upgrade them.
Beautiful Bracelet - Upon pickup, Enchant 4 random cards in your Deck with Swift 2.
Biiig Hug - Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Black Star - Elites drop an additional Relic when defeated.
Blessed Antler - Gain CE at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked Rose Any Upon pickup, add 1 Enthralled to your Deck. Gain CE at the start of each turn.
Booming Conch - At the start of Elite combats, draw 2 additional cards and gain CE.
Brilliant Scarf - The 5th card you play from your hand each turn is free.
Calling Bell - Upon pickup, obtain a unique Curse of the Bell and 3 Relics.
Choices Paradox - At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Claws - Upon pickup, Transform up to 6 cards into Maul.
Crossbow - At the start of your turn, add a random Cards into your Hand. It's free to play this turn.
Cursed Pearl - Upon pickup, receive Greed. Gain 333 Gold.
Delicate Frond Any At the start of each combat, fill all empty [[sts2:Potion|Potion]] slots with random [[sts2:Potion|Potions]].
Diamond Diadem - Start combat with 20 Block. Your Block is not removed at the start of your 2nd turn.
Distinguished Cape - Upon pickup, add 2 random Curses and 3 Apparition to your Deck.
Dowsing Rod - Upon pickup, add 1 Dowsing to your Deck.
Driftwood - You may reroll each card reward once.
Dusty Tome - Upon pickup, obtain an Ancient Card.
Ectoplasm - You can no longer gain Gold. Gain CE at the start of each turn.
Electric Shrymp - Upon pickup, Enchant a Cards with Imbued.
Empty Cage - Upon pickup, remove 2 cards from your Deck.
Fiddle - At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Fishing Rod - Every 3 normal combats, Upgrade a random card in your Deck.
Fur Coat - Upon pickup, mark 8 random combats. Enemies in those rooms have 1 HP.
Glass Eye - Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Glitter - Enchant all card rewards with Glam.
Golden Compass - Upon pickup, replace the Act 2 Map with a single special path.
Golden Pearl - Upon pickup, gain 150 Gold.
Hefty Tablet - Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck.
Iron Club - Every 4 cards you play, draw 1 card.
Jeweled Mask - At the start of each combat put a random Cards from your Draw Pile into your Hand. It's free to play this combat.
Jewelry Box - Upon pickup, add 1 Apotheosis to your Deck.
Kaleidoscope - Upon pickup, obtain 2 card rewards from other characters.
Large Capsule - Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Lava Rock - The Act 1 Boss drops 2 Relics.
Lead Paperweight - Upon pickup, choose 1 of 2 Cards cards to add to your Deck.
Leafy Poultice - Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.
Looming Fruit - Upon pickup, raise your Max HP by 31.
Lord's Parasol - When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Lost Coffer - Upon pickup, gain 1 card reward and procure 1 random potion.
Massive Scroll - Upon pickup, choose 1 of 3 Cards to add to your Deck.
Meat Cleaver - You may Cook at Rest Sites.
Music Box - Create an Ethereal copy of the first Cards you play each turn.
Neow's Bones - Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.
Neow's Sacrifice - Upon pickup, procure 1 Ambergris and 1 Guilty to your Deck.
Neow's Talisman - Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
Neow's Torment - Upon pickup, add 1 Neow's Fury to your Deck.
New Leaf - Upon pickup, Transform 1 card.
Nutritious Oyster - Upon pickup, raise your Max HP by 11.
Nutritious Soup - Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Pael's Blood - At the start of your turn, draw 1 additional card.
Pael's Claw - Upon pickup, Enchant all Defends with Goopy.
Pael's Eye - The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's Flesh - Gain an additional CE at the start of your 3rd turn, and every turn after that.
Pael's Growth - Upon pickup, Enchant a card with Clone.
Pael's Horn - Upon pickup, add 2 Relax to your Deck.
Pael's Legion - Doubles Block gained from a card, then goes to sleep for 2 turns.
Pael's Tears - If you end your turn with unspent CE, gain an additional CE CE next turn.
Pael's Tooth - Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgrade.
Pael's Wing - You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pandora's Box - Transform ALL Strikes and Defends.
Phial Holster - Upon pickup, gain 1 potion slot and procure 2 random potions.
Philosopher's Stone - Gain CE at the start of each turn. ALL enemies start combat with 1 Strength.
Pomander - Upon pickup, Upgrade a card.
Precarious Shears - Upon pickup, remove 2 cards from your Deck and take 16 damage.
Precise Scissors - Upon pickup, remove 1 card from your Deck.
Preserved Fog - Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck.
Prismatic Gem - Gain CE at the start of each turn. Card rewards now contain cards from other colors.
Pumpkin Candle - Gain CE at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites.
Radiant Pearl - At the start of each combat, add 1 Luminesce into your Hand.
Runic Pyramid - At the end of your turn, you no longer discard your Hand.
Sai - At the start of your turn, gain 7 Block.
Sand Castle - Upon pickup, Upgrade 6 random cards.
Scroll Boxes - Choose 1 of 2 packs of cards to add to your Deck.
Sea Glass - See 15 cards from another character. Choose any number of them to add to your Deck.
Seal of Gold Any At the start of your turn, spend 3 Gold to gain CE.
Sere Talon - Upon pickup, lose 9 Max HP. Add 3 Wish to your Deck.
Signet Ring - Upon pickup, gain 888 Gold.
Silken Tress - Upon pickup, lose all Gold. Enchant all cards in your first card reward with Glam.
Silver Crucible - The first 3 card rewards you see are Upgrade. The first Treasure Chest you open is empty.
Small Capsule - Upon pickup, obtain a random Relic.
Snecko Eye - At the start of your turn, draw 2 additional cards. Start each combat Confused.
Sozu - Gain CE at the start of each turn. You can no longer obtain potions.
Spiked Gauntlets - Gain CE at the start of each turn. Cards cost 1 more CE.
Stone Humidifier - Whenever you Rest at a Rest Site, raise your Max HP by 5.
Storybook - Upon pickup, add 1 Brightest Flame to your Deck.
Tanx's Whistle - Upon pickup, add 1 Whistle to your Deck.
Throwing Axe - The first card you play each combat is played an extra time.
Toasty Mittens - At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength.
Touch of Orobas Any Upon pickup, replace your starter Relic with an Ancient version.
Toy Box - Upon pickup, obtain 5 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Tri-Boomerang Any Choose 3 Attacks in your Deck. Enchant them with Instinct.
Velvet Choker - Gain CE at the start of each turn. You cannot play more than 6 cards per turn.
Very Hot Cocoa - Start each combat with an additional 4CE.
War Hammer - Whenever you kill an Elites, Upgrade 4 random cards.
Whispering Earring - Gain CE at the start of each turn. Vakuu plays your first turn for you.
Winged Boots - You may ignore paths when choosing the next rooms to travel to 3 times.
Yummy Cookie - Upon pickup, Upgrade 4 cards.

Special Relics (2)

Relic Class Effect
Circlet - It's a circlet.
Curse of the Bell - Unplayable. / Eternal.

How to read this list

  • Class shows the character a relic is restricted to; "Any" relics drop for everyone.
  • Ancient relics are the drawback-free tier offered by Ancients like Orobas at act starts — many are upgraded versions of existing relics.
  • Event relics come from question-mark events; shop relics are merchant stock.

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