Slay the Spire 2 Save Editing — Console Exports and current.save Tweaks

Published 2026-03-25Updated 2026-09-195 min read

Edit Slay the Spire 2 saves two ways: export the save folder from the BaseMod console, or open current.save in a text editor and tweak currentHP, maxHP, deck, gold and relicbag directly.

There are two ways to bend Slay the Spire 2's numbers: the in-game console (quick, per-fight commands) and direct save-file editing (precise, persistent changes to HP, deck, gold and relics). Both start from the same prerequisite — the mod loader — and both absolutely require a backup first.

Slay the Spire 2 in combat
The save file is a text file. Act accordingly — and back it up.

Route 1: console commands (quick edits)

With ModTheSpire + BaseMod installed, press ~ in game and use:

  • gold 9999 — set gold
  • maxhp 9999 — set maximum HP
  • energy 999 — set current energy
  • relic [relic ID] — add a relic
  • card [card ID] — add a card
  • win — instantly win the current fight

These apply immediately in the run, no file editing needed.

Route 2: edit current.save directly

  1. Export the save directory: in the console, press Tab, choose get logs, press Enter — the save folder opens.
  2. Find the file: the path ends in your Steam player ID → savescurrent.save.
  3. Open it in a text editor (Notepad works; it's plain text) and edit the keys you want:
Key Controls
currentHP Current health
maxHP Maximum health
deck Card list — replace card IDs inside the braces
gold Gold amount
maxEnergy Base energy per turn
flaskCount Potion slots
relicbag Relic list — copy the brace format, swap relic IDs
  1. Save (Ctrl+S) and restart the game — the edits load with the save.

Rules that keep saves alive

  • Backup before every edit session. Copy the whole save folder somewhere safe; a malformed brace in deck bricks the run.
  • IDs are English strings — copy the exact format of neighboring entries rather than typing a guess.
  • Co-op edits are host-only: the host's save is the shared one; each player's own data edits only themselves. See multiplayer setup for who owns which save.

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