Slay the Spire 2 Save Editing — Console Exports and current.save Tweaks
Published 2026-03-25Updated 2026-09-195 min read
Edit Slay the Spire 2 saves two ways: export the save folder from the BaseMod console, or open current.save in a text editor and tweak currentHP, maxHP, deck, gold and relicbag directly.
There are two ways to bend Slay the Spire 2's numbers: the in-game console (quick, per-fight commands) and direct save-file editing (precise, persistent changes to HP, deck, gold and relics). Both start from the same prerequisite — the mod loader — and both absolutely require a backup first.

Route 1: console commands (quick edits)
With ModTheSpire + BaseMod installed, press ~ in game and use:
gold 9999— set goldmaxhp 9999— set maximum HPenergy 999— set current energyrelic [relic ID]— add a reliccard [card ID]— add a cardwin— instantly win the current fight
These apply immediately in the run, no file editing needed.
Route 2: edit current.save directly
- Export the save directory: in the console, press Tab, choose get logs, press Enter — the save folder opens.
- Find the file: the path ends in your Steam player ID →
saves→ current.save. - Open it in a text editor (Notepad works; it's plain text) and edit the keys you want:
| Key | Controls |
|---|---|
currentHP |
Current health |
maxHP |
Maximum health |
deck |
Card list — replace card IDs inside the braces |
gold |
Gold amount |
maxEnergy |
Base energy per turn |
flaskCount |
Potion slots |
relicbag |
Relic list — copy the brace format, swap relic IDs |
- Save (Ctrl+S) and restart the game — the edits load with the save.
Rules that keep saves alive
- Backup before every edit session. Copy the whole save folder somewhere safe; a malformed brace in
deckbricks the run. - IDs are English strings — copy the exact format of neighboring entries rather than typing a guess.
- Co-op edits are host-only: the host's save is the shared one; each player's own data edits only themselves. See multiplayer setup for who owns which save.
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