Regent Star Mid-Range Build — Slay the Spire 2 Guide
Star Mid-Range build for the Regent in Slay the Spire 2: core cards, relics and step-by-step strategy.
The consistent, high-Ascension pick: Glow, Big Bang, Royal Gamble and Child of the Stars keep the engine running every turn.
Star Mid-Range ("Star Good Stuff")
Play pattern: don't combo — just play the best Star cards and win on rate. Many Star payoffs cost no Energy, so your Energy goes to Block while zero-cost payoffs handle offense. Void Form supercharges everything: the first two cards you play each turn are free, including their Star costs.
Core cards:
| Card | Cost | Effect | Why it earns a slot |
|---|---|---|---|
| Void Form | — | The first two cards you play each turn are free, including Star costs | "One of the strongest cards I've ever seen" — play it last in the turn and everything before it is free |
| Child of the Stars | — | 10 free Block when played (15 upgraded); turns Stars into Block | The best Block engine on the character: bank Stars, then spend them all on Block only when needed |
| Glow | — | Star-and-draw engine (the upgrade gains 2 Stars and draws 2 cards) | The only S-tier common — run one or two copies in every deck |
| Comet | — | A massive damage number attached to debuffs; also scales other damage or Block | Blocks, damages, and enables — "really, really good" |
| Convergence | — | Retains your hand; the upgrade gives 2 Stars and an Energy next turn | Retention is effectively card draw on a character who lacks it |
| Big Bang | — | Energy, Stars, Forge and card draw in one card | "Just good" — goes in any deck with no real downside |
| Astral Pulse | 0 | 14 damage to all enemies, paid in Stars | Turn-one AoE off your starting Stars (14–18 with Celestial Might's Vigor) |
| Shining Strike | — | 8 damage, gain 2 Stars, puts itself on top of your draw pile | A steady two Stars every turn from one card |
| Foregone Conclusion | — | Next turn, take whichever two cards you want | Sets up combo turns with perfect consistency |
| Decisions, Decisions | — | Cheats big cards into play (Royal Gamble, The Smith, Big Bang) | A powerful enabler — just watch the hand clog |
Relics: again Crown of Stars carries the plan — its opening Stars are what make turn-one payoffs like Astral Pulse real.
How to pilot it: the archetypes overlap heavily, so take quality cards first and choose a direction later — Convergence, Glow, Hidden Cache and Genesis fit roughly 80% of Regent decks. Solar Strike (8 damage, gain a Star) and Gather Light are solid role players that open future picks.
Strengths and weaknesses: forgiving and flexible, with great Act 2–3 tempo; it depends on hitting the character's high-end rares, so skip aggressively — the bimodal pool punishes mediocre picks.
Related
- Regent build hub — all archetypes overview
- Builds Overview
- Regent card table
- Card Tier List