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Claw Build — Slay the Spire 2 Build Guide

Claw Zero-Cost Spam build for the Defect in Slay the Spire 2: core cards, relics and step-by-step strategy.

Every Claw makes the next Claw stronger — the zero-cost spam route that snowballs absurdly.

Claw — Zero-Cost Spam

Play pattern: the returning fan favorite — a spammy deck of 0-cost attacks that cycle and buff each other, led by Claw, which permanently strengthens every Claw in your deck each time one is played. Mobalytics calls it devastating; the video is blunter: Claw alone is rated D-tier in StS2 — you'd need 16–17 plays for ~300 cumulative damage against late bosses — so treat this as the fun pick and point All for One at good zero-cost cards to win with the same shell.

Core cards:

Card Cost Effect Why it earns a slot
Claw 0 Attack; every Claw in your deck gets stronger The bread and butter — a few early and it's time to full-send
Scrape Cycles your cheap attacks (including itself) The primary cycling engine of the deck
FTL 0 Damage plus a bit of draw Free card that thins the gap to your Claws
Flash of Steel 0 Attack that cycles A good shop pickup to keep the loop going
Beam Cell Easy Vulnerable applicator Cheap attack that amplifies everything else
Go for the Eyes Easy Weak applicator Fine — but the video guide wouldn't run more than one
Momentum Strike Damage that can be reduced to 0 Energy Great in longer fights and free in the spam turns
Skim Draws cards With everything this cheap, draw is your real bottleneck
Hologram Returns a chosen card (Claw, later Scrape/All for One) from discard to hand; upgrade removes the Exhaust Keeps the loop alive
All for One Retrieves your 0-cost cards from the discard pile "Incredible" — and better spent on Turbo/Hotfix/FTL than on Claw alone
Feral "Echo Form but for 0 Energy cards", cheaper to set up Mobalytics' high-synergy payoff for the archetype
Panache Rewards spamming many cards per turn The natural payoff for a dozen 0-cost plays
Secret Weapon Pulls All for One or Scrape out of your deck Smooths the combo turns
Machine Learning Draw engine Helpful, though redundant once All for One is online
Relics: Iron Club (great draw tool), Power Cell (gets you started), and the attack-spam family — Nunchaku, Shuriken, Kunai, Ornamental Fan, Kusarigama all "work wonders when spamming cards".

How to pilot it: two warnings from the material: don't take every 0-cost card you see (deck bloat makes finding Claw harder), and since the deck ignores Orbs, stack some Frost as passive Block anyway.

Strengths and weaknesses: iconic, fast and fun, but with a far lower damage ceiling than the Orb plans — lean on the All for One + good-zero-cost-cards version.

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