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Dominate Build — Slay the Spire 2 Build Guide

The Dominate Engine build for the Ironclad in Slay the Spire 2: core cards, relics and step-by-step strategy.

The Dominate engine is the Ironclad's most consistent scaling build in the current meta: turn Vulnerability into Strength with Dominate, then let Bully, Uppercut and your Strikes cash it in.

The Dominate Engine (Vulnerability → Strength)

The plan: apply Vulnerability, then convert it. Dominate gives you one Strength for each Vulnerability on the enemy plus an immediate Vulnerability — one card that adds both flat damage and multiplies your total damage. Multiple copies scale with each other: more Vuln application means more Strength means bigger hits that apply more Vuln.

The engine core:

Card Role
Dominate (S) The payoff — Strength per Vulnerability, applies one on play, scales with itself
Bloodletting (S) Reusable Energy generation; the best enabler on the character
Pommel Strike (S) Damage + draw in one card
Battle Trance (S) Draw three at zero cost — feeds everything
Expect a Fight (A) Energy for each Attack in hand; Ironclad fills his hand with attacks easily
Headbutt (A) Puts your best card back on top of the draw pile — replay your strongest play
Tremble (B) Splashable Vulnerability applier; activates exhaust payoffs too

The Vuln appliers that feed Dominate: Bash (your starter, C-tier but functional), Tremble, Thunderclap (Vuln on all enemies — sets up multi-target turns), and Molten Fist in a pinch. Once two or more Vulnerability stacks are on the target, Bully — a zero-cost Attack that scales its damage with the target's Vulnerability count — starts hitting like a premium card.

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