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Exhaust Build — Slay the Spire 2 Build Guide

Exhaust & Body Slam build for the Ironclad in Slay the Spire 2: core cards, relics and step-by-step strategy.

Turn every exhausted card into Block with Feel No Pain and Evil Eye, then finish fights with a zero-cost Body Slam.

Exhaust / Block Engine with Body Slam

The alternative plan: build an exhaust loop that generates enormous Block, then kill with Body Slam — an Attack that hits for your current Block, and upgrades to zero cost.

The engine core:

Card Role
Feel No Pain (A) Gain Block whenever a card is exhausted — the archetype's backbone
Evil Eye (B/S*) Eight Block, doubled if you exhausted a card this turn — "ludicrously efficient" when triggered
Burning Pact (A) Draw two plus exhaust a card — fuels and filters at once
True Grit (C) Exhaust a card for Block; upgrade it to choose the target
Ashen Strike (B) Damage that scales with your exhaust pile — "easy to see this doing 100 damage"
Forgotten Ritual (B) One-time big Energy if you exhausted this turn
Body Slam (C→win condition) Hits for your Block; upgraded it costs zero — a deck can win with this as its only Attack

How it plays: exhaust cheaply and repeatedly (True Grit, Burning Pact, status-cleansing), bank Block through Feel No Pain and Evil Eye, then slam. The asterisk on Evil Eye: the video review ranks it S-tier, the community table B — it's exactly the kind of card whose stock rises the longer a run goes.

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