Frost Build — Slay the Spire 2 Build Guide
Frost Tank build for the Defect in Slay the Spire 2: core cards, relics and step-by-step strategy.
Orb slots plus Focus: the Frost tank turns Glacier, Coolheaded and Capacitor into an unbreakable front line.
Frost Tank (Orb Slots + Focus)
Play pattern: Channel a wall of Frost Orbs, add Orb slots and Focus, and become unkillable while your Orbs grind the enemy down. Frost is called the strongest Orb type — Block is the most important resource, and Frost generation that blocks forever without spending Energy is "crazy".
Core cards:
| Card | Cost | Effect | Why it earns a slot |
|---|---|---|---|
| Glacier | — | Solid defensive Frost option | Core Frost generation; S-tier per the video guide |
| Coolheaded | — | Channels Frost, draws a card (upgrade draws 2) | Defense plus draw — "great overall card for any Defect deck" |
| Cold Snap | — | An attack that also Channels Frost | Perfect early card: you're dealing damage and building passive Block at once |
| Chill | — | Frost generation, 0 Energy | Free passive Block every turn; S-tier alongside Glacier |
| Coolant | — | 2 Block per unique Orb type you have (upgrade: 3) | With three Orb types that's 6–9 free Block per turn |
| Loop | — | Start of turn: triggers the passive of your rightmost Orb | Doubles (or triples) the Frost Orb you keep at the front |
| Capacitor | — | More Orb slots | More slots = more end-of-turn Frost; pairs great with Focus |
| Defragment | — | Repeatable Orb scaling | "Take as many of these as you can and/or upgrade them" |
| Genetic Algorithm | — | Block that grows each use: 1 → 4 → 7 → 10 → 13 | Eventually Blocks for ~25 on one Energy; take it on sight in Act 1 |
| Hailstorm | — | 6 damage to all enemies (Frost package) | Your damage solve while the Frost wall holds |
| Charge Battery | — | 9 Block for 1 Energy | Fine early take — better than Leap — with your free Lightning damage |
Relics: Runic Capacitor (great with lots of Frost), Gold-Plated Cables, Emotion Chip, and Data Disk (Focus is always welcome).
How to pilot it: Loop discipline is the skill test — keep a Frost Orb at the front and don't spam, because every Channel pushes it forward and Evokes it. Add slots, Focus, Hailstorm and Coolant, and "you become unkillable."
Strengths and weaknesses: the safest route through Acts 2–3, immune to draw variance; like all Orb plans it lacks burst, so long fights lean on passives.
Related
- Defect build hub — all archetypes overview
- Builds Overview
- Defect card table
- Card Tier List