Slay the Spire 2 Necrobinder Builds - Doom & Osty Deck Guides
Two proven Necrobinder builds for Slay the Spire 2: the Doom execute archetype and the Osty summon tank, with core cards, relics and tips per deck.
The Necrobinder runs two proven archetypes in Slay the Spire 2: the Doom Deck, which marks enemies for execution, and the Osty Deck, which turns her skeletal hand companion into an unkillable front line. Both are viable from Act 1 — pick Doom if you like delayed burst kills, pick Osty if you want to play a near-unkillable tank.
How the Necrobinder Plays
The Necrobinder is one of the two new characters in Slay the Spire 2, alongside the Regent — a "sassy lich" from the Spire's forgotten history. She is a fragile but tactically dense spellcaster who works as a duo-unit: you manage both her own limited resources and her companion Osty, a massive reanimated skeletal hand that does the dirty work. Her starting relic, Osty's Binding, is what summons Osty in the first place.
Her strengths, per the Mobalytics character guide:
- Can easily manipulate the Draw/Discard pile
- Excellent tank potential with Osty
- Insane card draw via Souls
And her weaknesses:
- Requires high synergy — she punishes unfocused decks
- A slower playstyle that can be tricky to pilot
Those strengths and weaknesses explain both builds below: each one commits to a specific synergy package rather than mixing everything.
Build 1: The Doom Deck (Execute Archetype)
Doom is a unique "death-mark" mechanic: enemies whose HP is at or below their Doom stacks are executed at the end of their own turn. The payoff is noticeably higher number values on your cards; the cost is that you must survive until the clock ticks down, so a reliable Block plan is part of the deck, not an afterthought.
Core Cards
| Card | Why it earns a slot |
|---|---|
| Blight Strike | A fair damage card on its own, with the potential to be a 1-for-16. |
| Defile | Not a Doom card, but its high damage-to-cost ratio drops enemies low enough for the mark to matter. |
| Negative Pulse | AoE Doom plus a bit of Block — fits the defense plan naturally. |
| Scourge | 1-for-13 with built-in draw. What's not to like? |
| Deathbringer | Large AoE Doom plus Weak — a good combo for the game plan. |
| Delay | Decent Block with an Energy refund; helpful for survival. |
| Death's Door | An excellent source of Block once you have a good threshold of Doom cards. |
| End of Days | Solves the "waiting" problem entirely, as long as you can afford the high cost. |
| No Escape | Can be an incredibly potent source of single-target Doom. |
| Oblivion | High potential alongside multiple cheap cards like Souls. |
| Shroud | Converts Doom triggers into Block throughout the fight. |
| Time's Up | A strong finisher against large-HP enemies such as Elites and Bosses. |
The first six are your early pickups (commons and uncommons you take on the way up the Spire). The last six are the high-synergy payoffs — great, but they require real commitment to the archetype.
Relics to Watch
- Book Repair Knife — a very reliable source of healing, which matters in a deck that tanks while Doom ticks down.
- Undying Sigil — greatly helps weaken enemies on their final turn alive.
How to Pilot It
- Take your early Doom cards and one or two Block tools; don't greedy-pick payoffs before you have the marks to trigger them.
- Keep a reliable Block plan — delayed damage is the archetype's big drawback, so avoid tanking unnecessary hits.
- Splash a small Soul package for card draw. This helps you find your key Doom cards faster and more often instead of relying on the mediocre ones.
Build 2: The Osty Deck (Summon Tank Archetype)
The Necrobinder starts with a significantly lower HP pool than other characters. The Osty Deck turns that weakness into the build's engine: by using the Summon mechanic efficiently you bolster Osty, effectively stacking an endless supply of health — and because Osty's health is not Block, it doesn't wear off between turns.
Core Cards
| Card | Why it earns a slot |
|---|---|
| Pull Aggro | Effectively 11 points of Block value, with the upside of Summon synergies. |
| Snap | A cheap Osty attack that enables other cards, with extra value from its Retain. |
| High Five | AoE damage plus Vulnerable is always welcome. |
| Rattle | A key multi-attack source of damage with great combo potential. |
| Fetch | A zero-cost attack that cycles itself — great alongside Rattle. |
| Flatten | Free damage once you have enough Osty attacks in the deck. |
| Necro Mastery | Converts defense into AoE offense — IF you can reliably let Osty grow. |
| Reanimate | A big burst source of Summon; only recommended with spare Energy. |
| Sic 'Em | An Osty attack with great Summon capabilities, particularly alongside Rattle. |
| Spur | Helpful healing once you can consistently keep Osty alive. |
As with the Doom list, the first four are early pickups; Fetch through Spur are the high-synergy payoffs that need commitment.
Relic to Watch
- Bone Flute — it may seem small, but every bit of Block can make all the difference in a build that lives and dies by Osty's survival.
How to Pilot It
- The build above focuses on growing and keeping Osty alive — protect the hand, and it protects you.
- There is also a more sacrificial variant built around cards like Bone Shards. Both are legitimate; just be careful not to mix and match the wrong cards, because the two plans want different Osty states.
Meta Cross-Check: Current S-Tier Necrobinder Cards
The Mobalytics card tier list (checked September 2026) puts the following Necrobinder cards in S tier: Demesne, Friendship, Neurosurge, Call of the Void, Sleight of Flesh, Putrefy, Danse Macabre, Lethality, Delay, Reanimate, Enfeebling Touch, Defy, and Reaper Form. Two of them — Delay and Reanimate — also appear in the Osty build's high-synergy list above, which is a good sign the deck-building advice and the current meta agree.
If you want the full card-by-card reasoning, see our Slay the Spire 2 Tier List page, which breaks down cards by tier and updates with each patch.
Which Build Should You Pick?
- Pick Doom if you enjoy planning a kill two turns in advance and don't mind a slower, more deliberate pace. Its AoE marks (Deathbringer, Negative Pulse) also handle multi-enemy fights cleanly.
- Pick Osty if you want the safest route through Act 1–2: an oversized hand absorbing hits forever while your cheap attacks (Snap, Fetch, Rattle) pile up damage.
- Commit to one. The Necrobinder's weakness list says it plainly: she requires high synergy. Half-Doom, half-Osty decks get the drawbacks of both plans and the payoffs of neither.
Both archetypes are sensitive to balance patches — when a new version lands, check the patch notes page for what changed before you lock in a run.
Related Pages
- Slay the Spire 2 Tier List — every card, ranked by tier
- Builds Overview — all five characters at a glance
- Patch Notes & Updates — what the latest version changed